| Cost |
Name |
|
Dad Was
An Archaeologist |
| 2 |
1) CuK: Acedemia 11-
|
| 3 |
2) KS: Celtic History 12-
|
| 3 |
3) KS: History 12-
|
|
|
|
Everyman
Skills |
| 0 |
1) Acting 8-
|
| 0 |
2) Climbing 8-
|
| 0 |
3) Concealment 8-
|
| 0 |
4) Deduction 8-
|
| 0 |
5) Language: Native (idiomatic) (4
Active Points)
|
| 0 |
6) PS: Celtic Witch (Everyman) 11-
|
| 0 |
7) Paramedics 8-
|
| 0 |
8) Persuasion 8-
|
| 0 |
9) Shadowing 8-
|
| 0 |
10) Stealth 8-
|
| 0 |
11) TF: Everyman, Small Motorized
Ground Vehicles
|
|
|
|
Fae Lore |
| 3 |
1) KS: Faerie Lore 12-
|
| 3 |
2) KS: Legends and Lore 12-
|
| 3 |
3) Language: Faery (completely
fluent)
|
| 3 |
4) KS: Faerie Hills 12-
|
| 2 |
5) Navigation (Faerie) 12-
|
|
|
|
Life in
the Faerie Courts |
| 3 |
1) Conversation 13-
|
| 3 |
2) High Society 13-
|
| 3 |
3) Seduction 13-
|
|
|
|
Magical
Lore |
| 3 |
1) Analyze: Magic 12-
|
| 2 |
2) Cryptography 12- (3 Active
Points); Translations Only (-1/2)
|
| 3 |
3) KS: Arcane and Occult Lore 12-
|
| 39 |
Total
Skills Cost |
| Cost |
Name |
|
Fae
Heratige |
| 2 |
1) Fringe Benefit: Lesser Member of
the Seelie Court
|
|
|
|
Resource
Pools |
| 0 |
1) Equipment Points: 20
|
| 1 |
2) Vehicle/Base Points: 11
|
| 6 |
3) Follower/Contact Points: 23
|
| 8 |
Total
Perks Cost |
|
|
| Cost |
Power |
END |
| 28 |
Faerie
Draichta (Magic): Multipower, 70-point reserve, (70 AP); all slots Variable Limitations
(requires -1 worth of Limitations; OAF Faerie Knife or (1/2 DCV
Concentration [-1/4], x2 END [-1/2] and Delayed Phase [-1/4]); -1/2),
Spell (-1/2), Gestures (-1/4), Incantations (-1/4) |
|
| 1u |
1) Elven Grace: +2
w/ DCV (10 AP); Cost END to
Act. (-1/4)
|
1 |
| 1u |
2) Eyes of the Animal: Clairsentience
(Sight And Hearing Groups) (30 AP); 1 Turn to Activate, -3/4), Blackout (-1/2), Only
Through The Senses Of Animals (-1/2)
|
3 |
| 1u |
3) Faerie Armor: FF
(4 PD/4 ED), Costs END To Activate (+1/4), Hardened (+1/4) (12 AP)
|
1 |
| 1u |
4) Form of the Animal: Multiform
(258 CPs in the most expensive form) (8 Forms)
(67 AP); 1 Turn (-1 1/4),
Expanded Personality Loss (Time Before Change 1 Minute; EGO Roll; Gradual; Total; -3/4),
Must Concentrate throughout change (1/2 DCV; -1/2),
Costs Endurance To Change (-1/2), Cannot change from one animal
from to another. (-1/4)
|
7 |
| 1u |
5) Healing Circle: Healing
BODY 3d6, Can Heal Limbs (35 AP); 20 Minutes (-2
1/2), x5 END (-2), Gradual Effect (3 Hours;
-1 1/2), Must Concentrate throughout Casting (0 DCV; -1), Target must rest inside of circle. (-1), OIF (Magic
Cirlce; -1/2)
|
15 |
| 1u |
6) Phantom Arrow: Ego
Attack 3d6 (30 AP); No Mental Awareness
(-1/4), Magical Defenses Apply (-1/4), Visible (-1/4), Delayed Phase (-1/4)
|
3 |
| 1u |
7) Phantom Images: Mental
Illusions 6d6 (30 AP); Costs END To Maintain (-1/2), Concentration (1/2 DCV; -1/4), Full Phase to
Activate (-1/4), No Mental Awareness (-1/4)
|
3 |
| 1u |
8) Respect of the Wild: Animal
Handler (Aquatic, Birds, Bovines, Camels, Canines, Dragons,
Elephants, Equines, Felines, Insects & Anthropods, Raptors,
Reptiles & Amphibians, Ursines) 16- (20 AP); Costs
Endurance (-1/2)
|
2 |
| 1u |
9) Speak with Animals: Telepathy
5d6 (Animals) (25 AP); No Range (-1/2),
Incantations (-1/2), No Provide Mental Awareness
(-1/4), Comm. Only (-1/4), Visible (Hearing Group; -1/4)
|
2 |
| 1u |
10) Stormcrow Sending: Telepathy
4d6, Area Of Effect Accurate (One Hex; +1/2), MegaScale (1" = 10 km;
+1/2) (40 AP); 1 Turn (-1
1/4), Broadcast Only (-1/2), No Range (-1/2), Physical Manifestation
(-1/4)
|
4 |
| 1u |
11) Witchlight: Sight
Group Images 1" radius, +/-2 to PER Rolls, Mobile (+1) (32 AP); Only To
Create Light (-1), Concentration (1/2 DCV; -1/4), Full Phase to
Activate (-1/4), Limited Range (30";
-1/4)
|
3 |
|
|
|
|
Everyhero |
|
| 0 |
1) Luck 1d6
|
0 |
|
|
|
|
Fae
Blooded |
|
| 3 |
1) Fae Senses: +1
PER with all Sense Groups
|
0 |
| 2 |
2) Faerie Longevity: LS
(Longevity: 400 Years)
|
0 |
| 1 |
3) Faerie Mind: Mental
Defense (5 points total)
|
0 |
| 10 |
4) Faerie Resilience: Armor
(7 PD/7 ED) (21 AP); Not vs Iron, Steel or Magic (-1)
|
0 |
|
|
|
| 10 |
Faerie
Knife: HKA 1d6
(1d6+1 w/STR), Requires Hands (One Hand; +0), Range Based On STR
(+1/4), Reduced Endurance (0 END; +1/2) (26 AP); OAF (-1),
STR Minimum 6 (-1/2) |
0 |
|
|
|
| 64 |
Total
Powers Cost |
| Cost |
Equipment |
END |
|
Contacts/Followers
Pool (25 Pool);
|
|
| 3 |
1) Archaeologist: Contact:
Prof. John Ableson (Contact has useful Skills or resources) 11-;
|
|
| 23 |
|
|
| 12 |
3) Owner of 'The Hidden
Shelf': Contact:
Ghillie (Extremely useful Skills or resources, significant Contacts of his own, Good relationship), Fae
Contact (x2) (12 AP) 8-
|
|
|
; |
|
|
Equipment
Pool (20 Pool);
|
|
| 4 |
1) Binoculars: +6
versus Range for Sight Group (9 AP); OAF (-1);
|
0 |
| 6 |
2) Flashlight: Sight
Group Images 1" radius, +/-3 to PER Rolls, 1 Continuing Fuel Charge
lasting 1 Hour (+0) (19 AP); OAF Fragile (-1 1/4), Limited
Power Only to create Light (-1);
|
[1 cc] |
| 1 |
3) Herbs & Charms:
+2 with PS: Celtic Witch (2 AP); OAF
(-1);
|
|
| 5 |
4) Make-Up Kit: +2
with Interaction Skills (10 AP); OAF (-1);
|
|
| 4 |
5) Walkie-Talkie: Radio
Perception/Transmission (Radio Group) (10 AP); OAF (-1),
Affected As Hearing Group as well as Radio Group (-1/4);
|
0 |
|
; |
|
|
Vehicle/Base
Pool (10 Pool);
|
|
| 3 |
1) 3 Safehouses: Custom
Perk;
|
|
| 5 |
|
|
| 8 |
|
|
|