| Pts. |
Powers and Martial Arts |
| |
Everyhero |
| 0 |
1) Luck 1d6 |
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Fae Blooded |
| 2 |
1) Faerie Longevity: LS (Longevity: 400 Years) |
| 1 |
2) Faerie Mind: Mental Defense (5 points total) |
| 10 |
3) Faerie Resilience: Armor (7 PD/7 ED) (21 Active Points); Not vs Iron, Steel or Magic (-1) |
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Natural Animal Powers |
| 5 |
1) Beak: HKA 1 point |
| 6 |
2) Falcon Eyes: +12 versus Range Modifier for Normal Sight |
| 8 |
3) Falcon Eyes: +4 PER with Sight Group |
| 0 |
4) No Swimming: Swimming -2" (already figured in) |
| 0 |
5) Short Legs: Running -5" (already figured in) |
| 58 |
6) Stooping: Flight
+ 48", Reduced Endurance (0 END; +1/2) (144 Active Points); Only To
Dive At Prey For Move Bys (-1), Restrainable (-1/2) |
| 8 |
7) Talons: HKA 1/2d6 (10 Active Points); Reduced Penetration (-1/4) |
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| 40 |
Wings: Multipower, 60-point reserve, (60 Active Points); all slots Restrainable (-1/2) |
| 4u |
1) Flying: Flight 24", Reduced Endurance (Half END; +1/4) (60 Active Points); Restrainable (-1/2) |
| 1u |
2) Riding The Thermals: Gliding 12" (12 Active Points); Restrainable (-1/2) |
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