Falcon
 PDF
Player: Bonnie
Campaign: Knights of Vibora Bay
Char Cost: 15 Base Pts.: 125
Skills Cost: 83 Disads: 85
Powers Cost: 143 Exp. Spent: 31
Total Cost: 241
Experience Total: 0
Val Characteristic Base Cost Total
-10 Strength 10 -20 -10
18 Dexterity 10 24 18
8 Constitution 10 -4 8
4 Body 10 -12 4
15 Intelligence 10 5 15
18 Ego 10 16 18
12 Presence 10 2 12
10 Comeliness 10 0 10
     
3 Physical Defense 0 3 10
3 Energy Defense 2 1 10
3 Speed 2.8 2 3
3 Recovery 2 2 3
16 Endurance 16 0 16
16 Stun 8 8 16
     
1 Running 6 -10 1"
0 Swimming 2 -2 0"
0 Leaping 0 0 0"
Pts.  Disadvantages
0   Normal Characteristic Maxima No Age Restriction 
   Fae Blooded 
10   1) Distinctive Features: Fae Aura (Not Concealable; Noticed and Recognizable; Detectable By Uncommonly-Used Senses) 
15   2) Vulnerability: 1 1/2 x BODY Iron/Steel (Very Common) 
15   3) Vulnerability: 1 1/2 x STUN Iron/Steel (Very Common) 
    
   Natural Animal Limitations 
10   1) Physical Limitation: Diminutive, (up to about .5m; +6" KB) Frequently, Slightly Impairing 
15   2) Physical Limitation: Very Limited Manipulation Frequently, Greatly Impairing 
    
20   Psychological Limitation: Animal Lover (Very Common, Strong) 
Pts.  Skill/Perk/Talent
   Dad Was An Archaeologist 
2   1) CuK: Acedemia 11- 
3   2) KS: Celtic History 12- 
3   3) KS: History 12- 
    
   Everyman Skills 
0   1) Acting 8- 
0   2) Concealment 8- 
0   3) Deduction 8- 
0   4) Language: Native (idiomatic) (4 Active Points) 
0   5) Shadowing 8- 
0   6) Stealth 8- 
    
   Fae Lore 
3   1) KS: Faerie Hills 12- 
3   2) KS: Faerie Lore 12- 
2   3) KS: Legends and Lore 11- 
3   4) Language: Faery (completely fluent) 
2   5) Navigation (Faerie) 12- 
    
   Life in the Faerie Courts 
3   1) Conversation 11- 
3   2) High Society 11- 
    
   Magical Lore 
3   1) Analyze: Magic 12- 
2   2) Cryptography 12- (3 Active Points); Translations Only (-1/2) 
3   3) KS: Arcane and Occult Lore 12- 
3   4) PS: Celtic Witch 12- 
    
   Natural Animal Skills 
4   1) +2 with Flight 
6   2) +2 with Talons, Move By, Grab By 
5   3) +4 to Concealment (8 Active Points); Self Only (-1/2) 
20   4) +4 with DCV 
8   5) +4 to Stealth  
   
   Fae Heratige 
2   1) Fringe Benefit: Lesser Member of the Seelie Court 
   
Pts.  Powers and Martial Arts
   Everyhero 
0   1) Luck 1d6 
    
   Fae Blooded 
2   1) Faerie Longevity: LS (Longevity: 400 Years) 
1   2) Faerie Mind: Mental Defense (5 points total) 
10   3) Faerie Resilience: Armor (7 PD/7 ED) (21 Active Points); Not vs Iron, Steel or Magic (-1) 
    
   Natural Animal Powers 
5   1) Beak: HKA 1 point 
6   2) Falcon Eyes: +12 versus Range Modifier for Normal Sight 
8   3) Falcon Eyes: +4 PER with Sight Group 
0   4) No Swimming: Swimming -2" (already figured in) 
0   5) Short Legs: Running -5" (already figured in) 
58   6) Stooping: Flight + 48", Reduced Endurance (0 END; +1/2) (144 Active Points); Only To Dive At Prey For Move Bys (-1), Restrainable (-1/2) 
8   7) Talons: HKA 1/2d6 (10 Active Points); Reduced Penetration (-1/4) 
    
40   Wings: Multipower, 60-point reserve, (60 Active Points); all slots Restrainable (-1/2) 
4u   1) Flying: Flight 24", Reduced Endurance (Half END; +1/4) (60 Active Points); Restrainable (-1/2) 
1u   2) Riding The Thermals: Gliding 12" (12 Active Points); Restrainable (-1/2) 
   
 
Combat Information Page
Character Name: Falcon
Alternate Identities: Brigid
Player Name: Bonnie
DEFENSES
Type Amount Notes
Physical Defense 10 Current BODY:
Res. Phys. Defense 7
Energy Defense 10 Current END:
Res. Energy Defense 7
Mental Defense 5 Current STUN:
Power Defense 0
COMBAT INFORMATION
Condition OCV To Hit
(OCV+11)
DCV
Full 6 17 6
"Half" 3 14 3
"Zero" 0 11 0
Combat Skill Levels: +2 with Talons, Move By, Grab By , +4 with DCV
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
COMBAT MODIFIERS
Range (m) 0-8 9-16 17-32 33-64 65-128 129-256
RMOD 0 -2 -4 -6 -8 -10