Horse
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Player: Bonnie
Campaign: Knights of Vibora Bay
Char Cost: 95 Base Pts.: 125
Skills Cost: 40 Disads: 80
Powers Cost: 55 Exp. Spent: 0
Total Cost: 190
Experience Total: 0
Val Characteristic Base Cost Total
25 Strength 10 20 25
15 Dexterity 10 15 15
20 Constitution 10 20 20
15 Body 10 10 15
15 Intelligence 10 5 15
18 Ego 10 16 18
13 Presence 10 3 13
10 Comeliness 10 0 10
     
6 Physical Defense 5 1 13
4 Energy Defense 4 0 11
3 Speed 2.5 5 3
9 Recovery 9 0 9
40 Endurance 40 0 40
38 Stun 38 0 38
     
6 Running 6 0 13"
2 Swimming 2 0 2"
5 Leaping 5 0 5"
Pts.  Disadvantages
0   Normal Characteristic Maxima No Age Restriction 
   Fae Blooded 
10   1) Distinctive Features: Fae Aura (Not Concealable; Noticed and Recognizable; Detectable By Uncommonly-Used Senses) 
15   2) Vulnerability: 1 1/2 x BODY Iron/Steel (Very Common) 
15   3) Vulnerability: 1 1/2 x STUN Iron/Steel (Very Common) 
    
   Natural Animal Disadvantages 
5   1) Physical Limitation: Large (4m; -2 DCV, +2 to PER Rolls to perceive) Infrequently, Slightly Impairing 
15   2) Physical Limitation: Very Limited Manipulation Frequently, Greatly Impairing 
    
20   Psychological Limitation: Animal Lover (Very Common, Strong) 
Pts.  Skill/Perk/Talent
   Dad Was An Archaeologist 
2   1) CuK: Acedemia 11- 
3   2) KS: Celtic History 12- 
3   3) KS: History 12- 
    
   Everyman Skills 
0   1) Acting 8- 
0   2) Concealment 8- 
0   3) Deduction 8- 
0   4) Language: Native (idiomatic) (4 Active Points) 
0   5) Shadowing 8- 
0   6) Stealth 8- 
    
   Fae Lore 
3   1) KS: Faerie Hills 12- 
3   2) KS: Faerie Lore 12- 
2   3) KS: Legends and Lore 11- 
3   4) Language: Faery (completely fluent) 
2   5) Navigation (Faerie) 12- 
    
   Life in the Faerie Courts 
3   1) Conversation 12- 
3   2) High Society 12- 
    
   Magical Lore 
3   1) Analyze: Magic 12- 
2   2) Cryptography 12- (3 Active Points); Translations Only (-1/2) 
3   3) KS: Arcane and Occult Lore 12- 
3   4) PS: Celtic Witch 12- 
   
   Fae Heratige 
2   1) Fringe Benefit: Lesser Member of the Seelie Court 
   
Pts.  Powers and Martial Arts
   Everyhero 
0   1) Luck 1d6 
    
   Fae Blooded 
2   1) Faerie Longevity: LS (Longevity: 400 Years) 
1   2) Faerie Mind: Mental Defense (5 points total) 
10   3) Faerie Resilience: Armor (7 PD/7 ED) (21 Active Points); Not vs Iron, Steel or Magic (-1) 
    
   Natural Animal Powers 
5   1) Bite: HKA 1 point (1/2d6 w/STR) 
6   2) Heavy: Knockback Resistance -3" 
14   3) Horse's Legs: Running +7" (13" total) 
10   4) Kick/Rear: HA +3d6 (15 Active Points); Hand-To-Hand Attack (-1/2) 
6   5) Sharp-Eared And Keen-Nosed: +2 PER with All Sense Groups 
1   6) Tough Skin: Damage Resistance (1 PD/1 ED) 
   
 
Combat Information Page
Character Name: Horse
Alternate Identities: Ceridwyn
Player Name: Bonnie
DEFENSES
Type Amount Notes
Physical Defense 13 Current BODY:
Res. Phys. Defense 8
Energy Defense 11 Current END:
Res. Energy Defense 8
Mental Defense 5 Current STUN:
Power Defense 0
COMBAT INFORMATION
Condition OCV To Hit
(OCV+11)
DCV
Full 5 16 5
"Half" 3 14 3
"Zero" 0 11 0
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
COMBAT MODIFIERS
Range (m) 0-8 9-16 17-32 33-64 65-128 129-256
RMOD 0 -2 -4 -6 -8 -10