| Horse |
| PDF |
| Player: Bonnie |
| Campaign: Knights of Vibora Bay |
|
 |
| Char Cost: 95 |
Base Pts.: 125 |
| Skills Cost: 40 |
Disads: 80 |
| Powers Cost: 55 |
Exp. Spent: 0 |
| Total Cost: 190 |
| Experience Total: 0 |
|
| Val |
Characteristic |
Base |
Cost |
Total |
| 25 |
Strength |
10 |
20 |
25 |
| 15 |
Dexterity |
10 |
15 |
15 |
| 20 |
Constitution |
10 |
20 |
20 |
| 15 |
Body |
10 |
10 |
15 |
| 15 |
Intelligence |
10 |
5 |
15 |
| 18 |
Ego |
10 |
16 |
18 |
| 13 |
Presence |
10 |
3 |
13 |
| 10 |
Comeliness |
10 |
0 |
10 |
| |
|
|
| 6 |
Physical Defense |
5 |
1 |
13 |
| 4 |
Energy Defense |
4 |
0 |
11 |
| 3 |
Speed |
2.5 |
5 |
3 |
| 9 |
Recovery |
9 |
0 |
9 |
| 40 |
Endurance |
40 |
0 |
40 |
| 38 |
Stun |
38 |
0 |
38 |
| |
|
|
| 6 |
Running |
6 |
0 |
13" |
| 2 |
Swimming |
2 |
0 |
2" |
| 5 |
Leaping |
5 |
0 |
5" |
|
| Pts. |
Disadvantages |
| 0 |
Normal Characteristic Maxima No Age Restriction |
| |
Fae Blooded |
| 10 |
1) Distinctive Features: Fae Aura (Not Concealable; Noticed and Recognizable; Detectable By Uncommonly-Used Senses) |
| 15 |
2) Vulnerability: 1 1/2 x BODY Iron/Steel (Very Common) |
| 15 |
3) Vulnerability: 1 1/2 x STUN Iron/Steel (Very Common) |
| |
|
| |
Natural Animal Disadvantages |
| 5 |
1) Physical Limitation: Large (4m; -2 DCV, +2 to PER Rolls to perceive) Infrequently, Slightly Impairing |
| 15 |
2) Physical Limitation: Very Limited Manipulation Frequently, Greatly Impairing |
| |
|
| 20 |
Psychological Limitation: Animal Lover (Very Common, Strong) |
|
| Pts. |
Skill/Perk/Talent |
| |
Dad Was An Archaeologist |
| 2 |
1) CuK: Acedemia 11- |
| 3 |
2) KS: Celtic History 12- |
| 3 |
3) KS: History 12- |
| |
|
| |
Everyman Skills |
| 0 |
1) Acting 8- |
| 0 |
2) Concealment 8- |
| 0 |
3) Deduction 8- |
| 0 |
4) Language: Native (idiomatic) (4 Active Points) |
| 0 |
5) Shadowing 8- |
| 0 |
6) Stealth 8- |
| |
|
| |
Fae Lore |
| 3 |
1) KS: Faerie Hills 12- |
| 3 |
2) KS: Faerie Lore 12- |
| 2 |
3) KS: Legends and Lore 11- |
| 3 |
4) Language: Faery (completely fluent) |
| 2 |
5) Navigation (Faerie) 12- |
| |
|
| |
Life in the Faerie Courts |
| 3 |
1) Conversation 12- |
| 3 |
2) High Society 12- |
| |
|
| |
Magical Lore |
| 3 |
1) Analyze: Magic 12- |
| 2 |
2) Cryptography 12- (3 Active Points); Translations Only (-1/2) |
| 3 |
3) KS: Arcane and Occult Lore 12- |
| 3 |
4) PS: Celtic Witch 12- |
| |
|
| |
Fae Heratige |
| 2 |
1) Fringe Benefit: Lesser Member of the Seelie Court |
| |
|
|
| Pts. |
Powers and Martial Arts |
| |
Everyhero |
| 0 |
1) Luck 1d6 |
| |
|
| |
Fae Blooded |
| 2 |
1) Faerie Longevity: LS (Longevity: 400 Years) |
| 1 |
2) Faerie Mind: Mental Defense (5 points total) |
| 10 |
3) Faerie Resilience: Armor (7 PD/7 ED) (21 Active Points); Not vs Iron, Steel or Magic (-1) |
| |
|
| |
Natural Animal Powers |
| 5 |
1) Bite: HKA 1 point (1/2d6 w/STR) |
| 6 |
2) Heavy: Knockback Resistance -3" |
| 14 |
3) Horse's Legs: Running +7" (13" total) |
| 10 |
4) Kick/Rear: HA +3d6 (15 Active Points); Hand-To-Hand Attack (-1/2) |
| 6 |
5) Sharp-Eared And Keen-Nosed: +2 PER with All Sense Groups |
| 1 |
6) Tough Skin: Damage Resistance (1 PD/1 ED) |
| |
|
|