| Otter |
| PDF |
| Player: Bonnie |
| Campaign: Knights of Vibora Bay |
|
 |
| Char Cost: 5 |
Base Pts.: 125 |
| Skills Cost: 80 |
Disads: 105 |
| Powers Cost: 40 |
Exp. Spent: 0 |
| Total Cost: 125 |
| Experience Total: 0 |
|
| Val |
Characteristic |
Base |
Cost |
Total |
| -5 |
Strength |
10 |
-15 |
-5 |
| 14 |
Dexterity |
10 |
12 |
14 |
| 12 |
Constitution |
10 |
4 |
12 |
| 5 |
Body |
10 |
-10 |
5 |
| 15 |
Intelligence |
10 |
5 |
15 |
| 18 |
Ego |
10 |
16 |
18 |
| 3 |
Presence |
10 |
-7 |
3 |
| 8 |
Comeliness |
10 |
-1 |
8 |
| |
|
|
| 3 |
Physical Defense |
0 |
3 |
10 |
| 2 |
Energy Defense |
2 |
0 |
9 |
| 2 |
Speed |
2.4 |
0 |
2 |
| 3 |
Recovery |
2 |
2 |
3 |
| 24 |
Endurance |
24 |
0 |
24 |
| 15 |
Stun |
11 |
4 |
15 |
| |
|
|
| 2 |
Running |
6 |
-8 |
2" |
| 2 |
Swimming |
2 |
0 |
3" |
| 0 |
Leaping |
0 |
0 |
1" |
|
| Pts. |
Disadvantages |
| |
Fae Blooded |
| 10 |
1) Distinctive Features: Fae Aura (Not Concealable; Noticed and Recognizable; Detectable By Uncommonly-Used Senses) |
| 20 |
2) Psychological Limitation: Animal Lover (Very Common, Strong) |
| 15 |
3) Vulnerability: 1 1/2 x BODY Iron/Steel (Very Common) |
| 15 |
4) Vulnerability: 1 1/2 x STUN Iron/Steel (Very Common) |
| |
|
| |
Natural Animal Disadvantages |
| 10 |
1) Physical Limitation: Diminutive (typically no larger than about about .5m; +6" KB) Frequently, Slightly Impairing |
| 15 |
2) Physical Limitation: Very Limited Manipulation Frequently, Greatly Impairing |
| |
|
| 0 |
Normal Characteristic Maxima |
| 20 |
Psychological Limitation: Animal Lover (Very Common, Strong) |
|
| Pts. |
Skill/Perk/Talent |
| |
Dad Was An Archaeologist |
| 2 |
1) CuK: Acedemia 11- |
| 3 |
2) KS: Celtic History 12- |
| 3 |
3) KS: History 12- |
| |
|
| |
Everyman Skills |
| 0 |
1) Acting 8- |
| 0 |
2) Deduction 8- |
| 0 |
3) Language: Native (idiomatic) (4 Active Points) |
| 0 |
4) Shadowing 8- |
| |
|
| |
Fae Lore |
| 3 |
1) KS: Faerie Hills 12- |
| 3 |
2) KS: Faerie Lore 12- |
| 2 |
3) KS: Legends and Lore 11- |
| 3 |
4) Language: Faery (completely fluent) |
| 2 |
5) Navigation (Faerie) 12- |
| |
|
| |
Life in the Faerie Courts |
| 3 |
1) Conversation 10- |
| 3 |
2) High Society 10- |
| |
|
| |
Magical Lore |
| 3 |
1) Analyze: Magic 12- |
| 2 |
2) Cryptography 12- (3 Active Points); Translations Only (-1/2) |
| 3 |
3) KS: Arcane and Occult Lore 12- |
| 3 |
4) PS: Celtic Witch 12- |
| |
|
| |
Natural Animal Skills |
| 20 |
1) +4 with DCV |
| 9 |
2) Concealment 17- (13 Active Points); Self Only (-1/2) |
| 11 |
3) Stealth 16- |
| |
|
| |
Fae Heratige |
| 2 |
1) Fringe Benefit: Lesser Member of the Seelie Court |
| |
|
|
| Pts. |
Powers and Martial Arts |
| |
Everyhero |
| 0 |
1) Luck 1d6 |
| |
|
| |
Fae Blooded |
| 2 |
1) Faerie Longevity: LS (Longevity: 400 Years) |
| 1 |
2) Faerie Mind: Mental Defense (5 points total) |
| 10 |
3) Faerie Resilience: Armor (7 PD/7 ED) (21 Active Points); Not vs Iron, Steel or Magic (-1) |
| |
|
| |
Natural Animal Powers |
| 5 |
1) Animal Eyes: Nightvision |
| 6 |
2) Animal Senses: +2 PER with All Sense Groups |
| 1 |
3) Aquatic Adaptation: LS (Extended Breathing: 1 END per Turn) |
| 1 |
4) Aquatic Paws & Tail: Swimming +1" (3" total) |
| 8 |
5) Bite: HKA 1/2d6 (10 Active Points); Reduced Penetration (-1/4) |
| 5 |
6) Claws: HKA 1 point |
| 1 |
7) Leaping: Leaping +1" (1" forward, 0 1/2" upward) |
| 0 |
8) Short Legs: Running -4" (already figured in) |
| |
|
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