Spider
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Player: Bonnie
Campaign: Knights of Vibora Bay
Char Cost: -70 Base Pts.: 125
Skills Cost: 120 Disads: 95
Powers Cost: 50 Exp. Spent: 0
Total Cost: 100
Experience Total: 0
Val Characteristic Base Cost Total
-35 Strength 10 -45 -35
10 Dexterity 10 0 10
2 Constitution 10 -16 2
1 Body 10 -18 1
15 Intelligence 10 5 15
18 Ego 10 16 18
3 Presence 10 -7 3
8 Comeliness 10 -1 8
     
1 Physical Defense 0 1 8
1 Energy Defense 0 1 8
2 Speed 2.0 0 2
1 Recovery 0 2 1
4 Endurance 4 0 4
4 Stun 2 2 4
     
1 Running 6 -10 1"
2 Swimming 2 0 2"
0 Leaping 0 0 1"
Pts.  Disadvantages
   Fae Blooded 
10   1) Distinctive Features: Fae Aura (Not Concealable; Noticed and Recognizable; Detectable By Uncommonly-Used Senses) 
15   2) Vulnerability: 1 1/2 x BODY Iron/Steel (Very Common) 
15   3) Vulnerability: 1 1/2 x STUN Iron/Steel (Very Common) 
    
   Natural Animal Disadvantages 
20   1) Physical Limitation: Insectile (.032m; +18" KB) or smaller All the Time, Greatly Impairing 
15   2) Physical Limitation: Very Limited Manipulation Frequently, Greatly Impairing 
    
0   Normal Characteristic Maxima 
20   Psychological Limitation: Animal Lover (Very Common, Strong) 
Pts.  Skill/Perk/Talent
   Dad Was An Archaeologist 
2   1) CuK: Acedemia 11- 
3   2) KS: Celtic History 12- 
3   3) KS: History 12- 
    
   Everyman Skills 
0   1) Acting 8- 
0   2) Deduction 8- 
0   3) Language: Native (idiomatic) (4 Active Points) 
0   4) Shadowing 8- 
    
   Fae Lore 
3   1) KS: Faerie Hills 12- 
3   2) KS: Faerie Lore 12- 
2   3) KS: Legends and Lore 11- 
3   4) Language: Faery (completely fluent) 
2   5) Navigation (Faerie) 12- 
    
   Life in the Faerie Courts 
3   1) Conversation 10- 
3   2) High Society 10- 
    
   Magical Lore 
3   1) Analyze: Magic 12- 
2   2) Cryptography 12- (3 Active Points); Translations Only (-1/2) 
3   3) KS: Arcane and Occult Lore 12- 
3   4) PS: Celtic Witch 12- 
    
   Natural Animal Skills 
35   1) +7 with DCV 
18   2) Concealment 24- (27 Active Points); Self Only (-1/2) 
27   3) Stealth 23- 
   
   Fae Heratige 
2   1) Fringe Benefit: Lesser Member of the Seelie Court 
   
Pts.  Powers and Martial Arts
   Everyhero 
0   1) Luck 1d6 
    
   Fae Blooded 
2   1) Faerie Longevity: LS (Longevity: 400 Years) 
1   2) Faerie Mind: Mental Defense (5 points total) 
10   3) Faerie Resilience: Armor (7 PD/7 ED) (21 Active Points); Not vs Iron, Steel or Magic (-1) 
    
   Natural Animal Powers 
6   1) Eight Legs: Extra Limbs , Inherent (+1/4) (6 Active Points) 
7   2) Fangs: HKA 1 point, Reduced Endurance (0 END; +1/2) (7 Active Points) 
8   3) Spider Legs: Clinging (normal STR) (10 Active Points); Cannot Resist Knockback (-1/4) 
1   4) Spider Legs: Leaping +1" (1" forward, 0 1/2" upward) 
    
13   Webs: Multipower, 27-point reserve, (27 Active Points); all slots 4 Charges (-1) 
1u   1) Standard Web: Entangle 1d6, 0 DEF, Personal Immunity (+1/4), Area Of Effect (One Hex; +1/2), Continuous (+1) (27 Active Points); Extra Time (takes about 1 Hour to weave web, Only to Activate Constant or Persistent Power, -1 1/2), No Defense (-1 1/2), Only To Form Barriers (-1), Does Not Work Against Creatures Larger Than Minuscule (-1) 
1u   2) Wrapping Up Prey: Entangle 1d6, 1 DEF (10 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), No Range (-1/2) 
   
 
Combat Information Page
Character Name: Spider
Alternate Identities: Ceridwen
Player Name: Bonnie
DEFENSES
Type Amount Notes
Physical Defense 8 Current BODY:
Res. Phys. Defense 7
Energy Defense 8 Current END:
Res. Energy Defense 7
Mental Defense 5 Current STUN:
Power Defense 0
COMBAT INFORMATION
Condition OCV To Hit
(OCV+11)
DCV
Full 3 14 3
"Half" 2 13 2
"Zero" 0 11 0
Combat Skill Levels: +7 with DCV
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
COMBAT MODIFIERS
Range (m) 0-8 9-16 17-32 33-64 65-128 129-256
RMOD 0 -2 -4 -6 -8 -10