Wolf
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Player: Bonnie
Campaign: Knights of Vibora Bay
Char Cost: 60 Base Pts.: 125
Skills Cost: 56 Disads: 90
Powers Cost: 54 Exp. Spent: 0
Total Cost: 170
Experience Total: 0
Val Characteristic Base Cost Total
10 Strength 10 0 10
17 Dexterity 10 21 17
15 Constitution 10 10 15
10 Body 10 0 10
15 Intelligence 10 5 15
18 Ego 10 16 18
13 Presence 10 3 13
8 Comeliness 10 -1 8
     
5 Physical Defense 2 3 12
3 Energy Defense 3 0 10
3 Speed 2.7 3 3
5 Recovery 5 0 5
30 Endurance 30 0 30
23 Stun 23 0 23
     
6 Running 6 0 8"
2 Swimming 2 0 2"
2 Leaping 2 0 2"
Pts.  Disadvantages
   Fae Blooded 
10   1) Distinctive Features: Fae Aura (Not Concealable; Noticed and Recognizable; Detectable By Uncommonly-Used Senses) 
15   2) Vulnerability: 1 1/2 x BODY Iron/Steel (Very Common) 
15   3) Vulnerability: 1 1/2 x STUN Iron/Steel (Very Common) 
    
   Natural Animal Disadvantages 
15   1) Physical Limitation: Poor Eyesight, suffers -2 to all Sight PER Rolls Frequently, Greatly Impairing 
15   2) Physical Limitation: Very Limited Manipulation Frequently, Greatly Impairing 
0   3) Physical Limitation: Human Size 
    
0   Normal Characteristic Maxima 
20   Psychological Limitation: Animal Lover (Very Common, Strong) 
Pts.  Skill/Perk/Talent
   Dad Was An Archaeologist 
2   1) CuK: Acedemia 11- 
3   2) KS: Celtic History 12- 
3   3) KS: History 12- 
    
   Everyman Skills 
0   1) Acting 8- 
0   2) Deduction 8- 
0   3) Language: Native (idiomatic) (4 Active Points) 
0   4) Shadowing 8- 
    
   Fae Lore 
3   1) KS: Faerie Hills 12- 
3   2) KS: Faerie Lore 12- 
2   3) KS: Legends and Lore 11- 
3   4) Language: Faery (completely fluent) 
2   5) Navigation (Faerie) 12- 
    
   Life in the Faerie Courts 
3   1) Conversation 12- 
3   2) High Society 12- 
    
   Magical Lore 
3   1) Analyze: Magic 12- 
2   2) Cryptography 12- (3 Active Points); Translations Only (-1/2) 
3   3) KS: Arcane and Occult Lore 12- 
3   4) PS: Celtic Witch 12- 
    
   Natural Animal Skills 
10   1) +2 with HTH Combat 
3   2) Concealment 12- 
3   3) Stealth 12- 
   
   Fae Heratige 
2   1) Fringe Benefit: Lesser Member of the Seelie Court 
   
Pts.  Powers and Martial Arts
   Everyhero 
0   1) Luck 1d6 
    
   Fae Blooded 
2   1) Faerie Longevity: LS (Longevity: 400 Years) 
1   2) Faerie Mind: Mental Defense (5 points total) 
10   3) Faerie Resilience: Armor (7 PD/7 ED) (21 Active Points); Not vs Iron, Steel or Magic (-1) 
    
   Natural Animal Powers 
8   1) Bite: HKA 1/2d6 (1d6+1 w/STR) (10 Active Points); Reduced Penetration (-1/4) 
4   2) Swift: Running +2" (8" total) 
1   3) Tough Skin: Damage Resistance (1 PD/1 ED) 
3   4) Wolf Senses: +1 PER with All Sense Groups but Sight Group 
6   5) Wolf's Ears: +3 PER with Hearing Group 
3   6) Wolf's Ears: Ultrasonic Perception (Hearing Group) (Hearing Group) 
5   7) Wolf's Eyes: Nightvision 
6   8) Wolf's Nose: +3 PER with Smell/Taste Group 
5   9) Wolf's Nose: Tracking with Normal Smell 
   
 
Combat Information Page
Character Name: Wolf
Alternate Identities: Ceridwen
Player Name: Bonnie
DEFENSES
Type Amount Notes
Physical Defense 12 Current BODY:
Res. Phys. Defense 8
Energy Defense 10 Current END:
Res. Energy Defense 8
Mental Defense 5 Current STUN:
Power Defense 0
COMBAT INFORMATION
Condition OCV To Hit
(OCV+11)
DCV
Full 6 17 6
"Half" 3 14 3
"Zero" 0 11 0
Combat Skill Levels: +2 with HTH Combat
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
COMBAT MODIFIERS
Range (m) 0-8 9-16 17-32 33-64 65-128 129-256
RMOD 0 -2 -4 -6 -8 -10