| Pts. |
Powers and Martial Arts |
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Everyhero |
| 0 |
1) Luck 1d6 |
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Fae Blooded |
| 2 |
1) Faerie Longevity: LS (Longevity: 400 Years) |
| 1 |
2) Faerie Mind: Mental Defense (5 points total) |
| 10 |
3) Faerie Resilience: Armor (7 PD/7 ED) (21 Active Points); Not vs Iron, Steel or Magic (-1) |
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Natural Animal Powers |
| 8 |
1) Bite: HKA 1/2d6 (1d6+1 w/STR) (10 Active Points); Reduced Penetration (-1/4) |
| 4 |
2) Swift: Running +2" (8" total) |
| 1 |
3) Tough Skin: Damage Resistance (1 PD/1 ED) |
| 3 |
4) Wolf Senses: +1 PER with All Sense Groups but Sight Group |
| 6 |
5) Wolf's Ears: +3 PER with Hearing Group |
| 3 |
6) Wolf's Ears: Ultrasonic Perception (Hearing Group) (Hearing Group) |
| 5 |
7) Wolf's Eyes: Nightvision |
| 6 |
8) Wolf's Nose: +3 PER with Smell/Taste Group |
| 5 |
9) Wolf's Nose: Tracking with Normal Smell |
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