Gretel
 
Player: NPC
Campaign: Knights of Vibora Bay
Char Cost: 27 Base Pts.: 116
Skills Cost: 22 Disads: 70
Powers Cost: 118 Exp. Spent: 0
Total Cost: 167
Experience Total: 0
Val Characteristic Base Cost Total
0 Strength 10 -10 0
16 Dexterity 10 18 16
12 Constitution 10 4 12
9 Body 10 -2 9
8 Intelligence 10 -2 8
5 Ego 10 -10 5
15 Presence 10 5 15
10 Comeliness 10 0 10
     
5 Physical Defense 0 5 5/7
3 Energy Defense 2 1 3/5
3 Speed 2.6 4 3
5 Recovery 2 6 5
24 Endurance 24 0 24
20 Stun 15 5 20
     
7 Running 6 2 7"
2 Swimming 2 0 2"
1 Leaping 0 1 1"
Pts.  Disadvantages
   Natural Animal Disads 
10   1) Physical Limitation: Near-Human Intelligence Frequently, Slightly Impairing 
15   2) Physical Limitation: Very Limited Manipulation Frequently, Greatly Impairing 
5   3) Physical Limitation: Small (about 1m; +3" KB) (Infrequently, Slightly Impairing) 
0   Normal Characteristic Maxima 
   Fae Blooded 
10   1) Distinctive Features: Fae Aura (Not Concealable; Noticed and Recognizable; Detectable By Uncommonly-Used Senses) 
15   2) Vulnerability: 1 1/2 x STUN Iron/Steel (Very Common) 
15   3) Vulnerability: 1 1/2 x BODY Iron/Steel (Very Common) 
Pts.  Skill/Perk/Talent
   Natural Animal Skills 
5   1) Concealment 13- (7 Active Points); Self Only (-1/2) 
2   2) PS: Attack 11- 
2   3) PS: Guard 11- 
2   4) PS: Retrieve/Fetch 11- 
2   5) PS: Stop Attacking 11- 
5   6) Stealth 13- 
    
   Familiar 
1   1) Language: English (basic conversation; Can only understand, not speak basic English commands) 
   
3   Lightsleep 
Pts.  Powers and Martial Arts
   FAMILIAR 
10   1) Magical Communication: Mind Link , One Specific Mind (Brigid), Psychic Bond 
22   2) Magic Augmentation: Aid Magic 2d6, any magic power one at a time (+1/4), Delayed Return Rate (5 Points per Hour; +1) (45 Active Points); Only When Within 5" Of Brigid (-1) 
32   3) Shared Senses: Clairsentience (Sight And Hearing Groups), x4 Range (1,200"), Usable Simultaneously (familiar and wizard at once) (up to 2 people at once; +1/2), Reduced Endurance (0 END; +1/2) (80 Active Points); Only Through The Senses Of Others (familiar only) (-1), Blackout (-1/2) 
    
   Guard Dog Training 
1   1) Combat Acclimated: +3 PRE (3 Active Points); Defensive Only (-1) 
    
   Fae Blooded 
6   1) Fae Resilience: Armor (2 PD/2 ED) 
5   2) Sense the Supernatural: Detect the Supernatural 14-/11- (Smell/Taste Group) 
    
   Natural Animal Abilities 
15   1) Bite: HKA 1d6 
9   2) Canine Senses: +3 PER with all Sense Groups 
5   3) Canine Eyes: Nightvision 
10   4) Canine Nose: Tracking with Smell/Taste Group 
3   5) Canine Ears: Ultrasonic Perception (Hearing Group) 

Combat Information Page
Character Name: Gretel
Alternate Identities: German Boxer Familiar
Player Name: NPC
DEFENSES
Type Amount Notes
Physical Defense 5/7 Current BODY:
Res. Phys. Defense 0/2
Energy Defense 3/5 Current END:
Res. Energy Defense 0/2
Mental Defense 0 Current STUN:
Power Defense 0
COMBAT INFORMATION
Full OCV: 16 DCV: 5
"Half" OCV: 14 DCV: 3
"Zero" OCV: 11 DCV: 0
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
COMBAT MODIFIERS
Range (m) 0-8 9-16 17-32 33-64 65-128 129-256
RMOD 0 -2 -4 -6 -8 -10