| Cost | Name | | Asian Folklore | | 3 | 1) KS: Asian Monsters 12- | | | | Everyman Skills | | 0 | 1) Acting 8- | | 0 | 2) Concealment 8- | | 0 | 3) Deduction 8- | | 0 | 4) Language: Chinese (idiomatic) (4 ActivePoints) | | 0 | 5) PS: Construction Worker (Everyman) 11- | | 0 | 6) Paramedics 8- | | 0 | 7) Persuasion 8- | | 0 | 8) Stealth 8- | | 0 | 9) TF: Everyman, Small Motorized GroundVehicles | | | | Misc | | 3 | 1) Climbing 13- | | 3 | 2) Concealment 12- | | 3 | 3) Lockpicking 13- | | 3 | 4) Language: English (completely fluent) | | 3 | 5) Paramedics 12- | | 3 | 6) Shadowing 12- | | 3 | 7) Stealth 13- | | | | Than Vo Dao "Spirit Fist Way" | | 5 | 1) +1 with HTH Combat | | 5 | 2) +1 with DCV | | 3 | 3) Acrobatics 13- | | 3 | 4) Breakfall 13- | | 1 | 5) KS: Martial World 8- | | 2 | 6) KS: Than Vo Dao 11- | | 2 | 7) WF: Common Melee Weapons | | 45 | Total Skills Cost | | Cost | Name | | Resource Pools | | 0 | 1) Equipment Points: 20 | | 0 | 2) Vehicle/Base Points: 10 | | 0 | 3) Follower/Contact Points: 10 | | 0 | Total Perks Cost | | | | Cost | Power | END | | | | | 0 | Luck 1d6, Everyhero Ability | 0 | | | | | Martial Arts Stunts | | | 2 | 1) Leaping +3" (3"/6" forward, 1 1/2"/3" upward) (3 Active Points); Requires An Acrobatics Roll (-1/2) | 1 | | | | | Spirit Warrior | | | 17 | 1) Detect Chi 12- (Mental Group),Discriminatory, Increased Arc Of Perception (360 Degrees), Sense | 0 | | 11 | 2) Iron Skin: Armor (4 PD/3 ED) | 0 | | 7 | 3) Iron Will: Force Field (4 PD/3 ED) | 1 | | 5 | 4) Balanced Ch'i: Power Defense (5points) | 0 | | 2 | 5) Balanced Ch'i: Mental Defense (5points total) | 0 | | | | | 30 | Than Vo Dao "Spirit FistWay": Multipower, 45-point reserve, (45 Active Points); all slotsVariable Limitations (requires -1/2 worth of Limitations; X2 END orFull Phase; -1/4), Incantations (-1/4) | | | 3u | 1) Ch'i Bolt: Energy Blast 7d6,Affects Desolidified One Special Effect of Desolidification(Spirits/Ghosts Only); +1/4) (44 Active Points) | 4 | | 2u | 2) Ghost Palm: Hand-To-Hand Attack+6d6, Affects Desolidified One Special Effect of Desolidification(Spirits/Ghosts Only; +1/4) (37 Active Points); Hand-To-Hand Attack(-1/2) | 4 | | 2u | 3) Iron Finger: Entangle 3d6, 3 DEF,Takes No Damage From Attacks (Physical Attacks) (+1/4), Works AgainstEGO, Not STR (+1/4) (45 Active Points); 8 Charges (-1/2), Cannot FormBarriers (-1/4) | [8] | | 1u | 4) Than Vo Dao Fist: Hand-To-HandAttack +5d6 (25 Active Points); Hand-To-Hand Attack (-1/2) | 2 | | 1u | 5) Healing BODY 4d6 (40 Active Points); ExtraTime (1 Hour, -3) | 4 | | 2u | 6) Numbing Strike: Drain STR 4d6 (40 Active Points); Requires a KS: Than Vo Dao Roll (-1/2) | 4 | | 83 | Total Powers Cost | | Cost | Equipment | END | | Contacts/Followers Pool (10Pool); | | | 5 | 1) Order of Spirit Warriors: Contact:Master To (Contact has useful Skills or resources, Very Goodrelationship with Contact) 11-; | | | 3 | 2) Police Lieutenant: Contact:Giordano (Contact has access to major institutions) 11-; | | | 2 | 3) Dojo Instructor: Contact: J.D.Wright 11-; | | | 3 | 4) Tong: Contact: Feng Tai-Sheng(Contact has access to major institutions, Contact has useful Skills orresources) 8-; | | | 2 | 5) Family Grocer: Contact: Marty Cho11-; | | | Equipment Pool (20 Pool); | | | 2 | 1) Quality Lockpicks: +2 withLockpicking (4 Active Points); OAF (-1); | | | 1 | 2) Chinese Book of Monsters: +2 withKS: Asian Monsters (2 Active Points); OAF (-1); | | | 4 | 3) Cell Phone: RadioPerception/Transmission (Radio Group), 1 6-Hour Fuel Charge (+0) (10AP); OAF (-1), Also Affected As Hearing (-1/4); | [1 cc] | | 6 | 4) Flashlight: Sight Group Images 1"radius, +/-4 to PER Rolls, 1 Continuing Fuel Charge lasting 1 Hour (+0)(22 Active Points); OAF (-1), Only To Create Light (-1), Limited Range(10"; -1/4), Real Weapon (-1/4); | [1 cc] | | 2 | 5) First Aid Kit: +2 with Paramedics(4 Active Points); OAF (-1), 12 Charges (-1/4); | | | 4 | 6) +6 versus Range Modifier for Sight Group(9 Active Points); OAF (-1); | 0 | | Vehicle/Base Pool (10 Pool); | | | 10 | 1) Vehicle Of The Week: VariousVehicles; | | |