Character Name: Julian Antoine Dumas
Alternate Identities: The Necromancer
Player Name: Ernie Griffin
CHARACTERISTICS
Val Char Base Points Total Roll Notes
20 STR 10 10 20 13- HTH Damage 4d6 END [2]
18 DEX 10 24 18 13- OCV 6 DCV 6
17 CON 10 14 17 12-
15 BODY 10 10 15 12-
13 INT 10 3 13 12- PER Roll 12-/13-
13 EGO 10 6 13 12- ECV: 4
13 PRE 10 3 13 12- PRE Attack: 2 1/2d6
10 COM 10 0 10 11-
7 PD 4 3 10/25 10/25 PD (3/18 rPD)
7 ED 3 4 10/25 10/25 ED (3/18 rED)
3 SPD 2.8 2 3 Phases: 4, 8, 12
8 REC 7 2 8
34 END 34 0 34
35 STUN 34 1 35
7" Running 6 2 7"
2" Swimming 2 0 2"
4" Leaping 4 0 4" 84 Total Characteristics Points
CHARACTER IMAGE
EXPERIENCE POINTS
Total earned: 26
Spent: 26
Unspent: 0
Base Points: 125
Disad Points: 75
Total Points: 226
MOVEMENT
Type Total
Run (6) 7" [14" NC]
Swim (2) 2" [4" NC]
H. Leap (4") 4"
V. Leap (2") 2"
DEFENSES
Type Amount
Physical Defense 10/25
Res. Phys. Defense 3/18
Energy Defense 10/25
Res. Energy Defense 3/18
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
Level OCV To Hit
(OCV + 11)
DCV
Base 6 17 6
"Half" 3 14 3
"Zero" 0 11 0
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
Targeting shot OCV Hit Location
Head shot (Head to Shoulders) -4 1d6+3
High shot (Head to Vitals) -2 2d6+1
Body shot (Hands to Legs) -1 2d6+4
Low shot (Shoulders to Feet) -2 2d6+7
Leg shot (Vitals to Feet) -4 1d6+12
Die Roll Hit Location KA Stun X NA Stun X Body X OCV
3-5 Head x5 x2 x2 -8
6 Hands x1 x1/2 x1/2 -6
7-8 Arms x2 x1/2 x1/2 -5
9 Shoulders x3 x1 x1 -5
10-11 Chest x3 x1 x1 -3
12 Stomache x4 x1 1/2 x1 -7
13 Vitals x4 x1 1/2 x2 -8
14 Thighs x2 x1 x1 -4
15-16 Legs x2 x1/2 x1/2 -6
17-18 Feet x1 x1/2 x1/2 -8

Character Name: Julian Antoine Dumas
Alternate Identities: The Necromancer
Player Name: Ernie Griffin
 
SKILLS
Cost  Name
Everyman Skills
0
1) Conversation 8-
0
2) Deduction 8-
0
3) Native Language (completely fluent; literate) (4 Active Points)
0
4) PS: Shaman/Vodun ((Everyman)) 11-
0
5) Persuasion 8-
0
6) Shadowing 8-
0
7) Stealth 8-
1
8) TF: Common Motorized Ground Vehicles, (Everyman), Jetskis, Small Motorized Boats
3 Expert Park Ranger, Private Adder; all slots: Common Adder
1
1) AK: San Sebastien Swamp (2 Active Points) 11-
1
2) KS: Wildlife Law Enforcement World (2 Active Points) 11-
1
3) KS: Wildlife Law and Procedure (2 Active Points) 11-
1
4) PS: Park Ranger (2 Active Points) 11-
Park Ranger
2
1) AK: Vibora Bay 11-
1
2) Bribery 8-
1
3) Bureaucratics 8-
1
4) Climbing 8-
3
5) Combat Driving 13-
1
6) Concealment 8-
3
7) Criminology 12-
2
8) Navigation (Swamp) 12-
1
9) Paramedics 8-
3
10) Streetwise 12-
2
11) Survival (Temperate/Subtropical Coasts, Tropical Coasts/Pelagic Environments) 12-
3
12) Tactics 12-
2
13) WF: Small Arms
Voodun
2
1) +2 with Putrid Touch
5
2) Necromancer Skill: Power 13-
2
3) KS: Necromancy 11-
2
4) KS: Loa (Voodoo Spirits) 11-
2
5) KS: Voodoo 11-
Misc
3
1) Acting 12-
3
2) PS: Research 12-
51 Total Skills Cost
PERKS
Cost  Name
Park Ranger
4
1) Old Man of the Swamp: Contact: Juba - the Old Man of the Swamp (Contact has useful Skills or resources, Good relationship with Contact) 11-
2
2) Park Ranger: Fringe Benefit: Local Police Powers
1
3) Fringe Benefit: Weapon Permit (where appropriate)
Pools
0
1) Equipment Points: 20
0
2) Follower/Contact Points: 10
1
3) Vehicle/Base Points: 12
9 Total Perks Cost
TALENTS
Cost  Name
2 Bump Of Direction (3 Active Points); Only in Swamp (-1/2)
6 Combat Luck (3 PD/3 ED)
3 Lightsleep
11 Total Talents Cost
 
POWERS
Cost  Power END
1 Observant: +1 PER with Normal Sight0
5 Luck 2d6, (Everyman)0
15 Multipower, 50-point reserve, (50 Active Points); all slots Variable Limitations (requires -1 worth of Limitations; OAF Focus or (1/2 DCV [-1/4],x2END[-1/2] and Delayed Phase [-1/4]); -1/2), Spell (-1/2), Extra Time (Full Phase, -1/2), Incantations (-1/4), Gestures (-1/4), Requires A Necromancy Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4)
Notes: OAF: Focus - Short rod made of wood, bone, and feathers, carved with necromatic symbols and soaked in blood
1u
1) Bone Armor: FF (7 PD/7 ED) (Protect Carried Items), 1 Continuing Charge lasting 1 Day (+0), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (48 Active Points); Not with worn armor (-1/4)
[1 cc]
1u
2) Detect Corpse: (Total: 24 Active Cost, 7 Real Cost) Detect A Corpse 13-/14- (Unusual Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Range (19 Active Points) (Real Cost: 6) plus Tracking with Detect Corpse (5 Active Points); OIF Expendable (Difficult to obtain new Focus; Something belonging or connected to the victim; -3/4) (Real Cost: 1)
0
1u
3) Ghost Lightening: EB 8d6, Affects Desolidified One Special Effect of Desolidification (Ghosts/Spirits Only; +1/4) (50 Active Points)
5
1u
4) Putrid Touch: Killing Attack - Hand-To-Hand 2d6 (2 1/2d6 w/STR), Armor Piercing (+1/2) (45 Active Points)
4
1u
5) Raise Dead: Summon 200-point Zombie, Friendly (+1/4) (50 Active Points); Limited Power Power requires presence of body (at least half) (-2), Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4)
5
1u
6) Spirit Talk: Mind Link , Human class of minds, Specific Group of Minds (Must have contributed physical material, hair, fingernails, etc. to a gris-gris/"Voodoo" Doll in Julian's possesion), Number of Minds (x8) (25 Active Points); OAF Fragile (-1 1/4)
0
1u
7) Touch From Beyond: EB 2 1/2d6, Personal Immunity (+1/4), NND ([Standard]; +1), Area Of Effect (2" radius; +3/4), Selective (+1/4) (42 Active Points); No Range (-1/2)
4
1u
8) Undead Domination: Mind Control 8d6 (40 Active Points)
4
3 Night Vision of the Living Dead: Nightvision (5 Active Points); Costs Endurance (-1/2), Does not work on Holy (Concecrated) ground or in close proximity to Holy artifacts. (-1/4)1
8 Sense Undead: Detect A Class Of Things 13-/14- (Mental Group), Sense0
Normal equipment
10
1) .45 ACP (M1911A1): (Total: 36 Active Cost, 10 Real Cost) Killing Attack - Ranged 2d6-1, +1 STUN Multiplier (+1/4) (31 Active Points); OAF (-1), STR Minimum 1-5 (STR Min. Cannot Add/Subtract Damage; -3/4), 7 Charges (-1/2), Beam (-1/4), Real Weapon (-1/4) (Real Cost: 8) plus +1 OCV (5 Active Points); OAF (-1), Real Weapon (-1/4) (Real Cost: 2)
[7]
12
2) 12 gauge sawed off: (Total: 55 Active Cost, 12 Real Cost) Killing Attack - Ranged 3d6-1, +1 STUN Multiplier (+1/4) (50 Active Points); OAF (-1), STR Minimum 1-5 (STR Min. Cannot Add/Subtract Damage; -3/4), 5 Charges (-3/4), Required Hands Two-Handed (-1/2), Beam (-1/4), Real Weapon (-1/4), Reduced Penetration (-1/4), Reduced By Range (-1/4) (Real Cost: 10) plus +1 OCV (5 Active Points); OAF (-1), Real Weapon (-1/4) (Real Cost: 2)
[5]
7
3) Armored Vest: Armor (8 PD/8 ED) (24 Active Points); Long Vest (Protects Locations 9-13; -1 1/4), OIF (-1/2), Half Mass (-1/2), Real Armor (-1/4)
0
71 Total Powers Cost
EQUIPMENT
Cost  Equipment END
Contacts/Followers Pool (10 Pool);
4
1) Agent Nick Deitel (DEA): Contact (Contact has access to major institutions, Contact has useful Skills or resources) 11-;
4
2) Det. Mark Wheedle (Local Police): Contact (Contact has access to major institutions, Contact has useful Skills or resources) 11-;
3
3) Prosper Faillard (Mentor): Contact (Contact has useful Skills or resources, Good relationship with Contact) 8-;
4
4) Dr. Liddia Del (State Police): Contact (Contact has access to major institutions, Contact has useful Skills or resources) 11-;
2
5) Sensei John: Contact (Contact has useful Skills or resources) 8-;
3
6) The Hidden Shelf: Contact (Contact has significant Contacts of its own, Contact has very useful Skills or resources), Spirit Contact (x2)(8 Active Points) 8-; Activation Roll 8- (-2);
Equipment Pool (20 Pool);
4
1) Binoculars: +6 versus Range Modifier for Hearing Group (9 Active Points); OAF (-1);
0
1
2) First Aid Kit: +3 with Paramedics (6 Active Points); 12 Charges which Never Recover (-2 1/4), OAF (-1);
6
3) Flashlight: Sight Group Images 1" radius, +/-3 to PER Rolls, 1 Continuing Fuel Charge lasting 1 Hour (+0) (19 Active Points); OAF Fragile (-1 1/4), Limited Power Only to create Light (-1);
[1 cc]
7
4) Handcuffs: Entangle 3d6, 3 DEF, Standard effect: 3 BODY, 6 DEF (+0), Takes No Damage From Attacks All Attacks (+1/2) (45 Active Points); 1 Recoverable Charge (-1 1/4), OAF (-1), Set Effect (Hands Only) (-1), Does Not Prevent The Use Of Accessible Foci (-1), No Range (-1/2), Cannot Form Barriers (-1/4);
[1 rc]
1
5) Voodun "Medicine" Bag: +2 with PS: Voodun (2 Active Points); OAF (-1);
4
6) Walkie-Talkie: Radio Perception/Transmission (Radio Group) (10 Active Points); OAF (-1), Affected As Hearing Group as well as Radio Group (-1/4);
0
Vehicle/Base Pool (12 Pool);
6
1) Airboat: Vehicle;
11
2) Beat-up Pickup: Vehicle;
11
3) Safe House In Swamp: Base;

Character Name: Julian Antoine Dumas
Alternate Identities: The Necromancer
Player Name: Ernie Griffin
DISADVANTAGES
Cost  Disadvantage
5 Distinctive Features: Ritual scars - arms, chest, back. Voodoo spirit tatoos on arms and chest (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
5 Distinctive Features: Uniform and/or Badge (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
10 Hunted: Parks Department 8- (Mo Pow, NCI, Watching)
20 Hunted: Rogue order of Knights Templar 8- (Mo Pow, NCI, Harshly Punish)
0 Normal Characteristic Maxima
10 Psychological Limitation: Must look for Undead (Uncommon, Strong)
10 Social Limitation: Shunned by those who fear the dead - thought to be evil (Occasionally, Major)
15 Social Limitation: Subject to Orders (Frequently, Major)
75 Total Disadvantages Cost
APPEARANCE
Hair Color: Brown
Eye Color: Brown
Height: 5' 11"
Weight: 187 lbs
Description:
BACKGROUND
PERSONALITY
QUOTE
POWERS/TACTICS
CAMPAIGN_USE
Character created with Hero Designer (version 2008071012)