Character Name: Kayla "Kay" Wilson (PDF)
Alternate Identities:
Player Name: Jennifer Griffen
CHARACTERISTICS
Val Char Base Points Total Roll Notes
13 STR 10 3 13 12- HTH Damage 2 1/2d6 END [1]
17 DEX 10 21 17 12- OCV 6 DCV 6
20 CON 10 20 20 13-
10 BODY 10 0 10 11-
10 INT 10 0 10 11- PER Roll 11-
13 EGO 10 6 13 12- ECV: 4
13 PRE 10 3 13 12- PRE Attack: 2 1/2d6
14 COM 10 2 14 12-
7 PD 3 4 7/14 7/14 PD (0/7 rPD)
7 ED 4 3 7/14 7/14 ED (0/7 rED)
4 SPD 2.7 13 4 Phases: 3, 6, 9, 12
7 REC 7 0 7
40 END 40 0 40
25 STUN 27 -2 25
8" Running 6 4 8"
2" Swimming 2 0 2"
2" Leaping 3 0 2 1/2" 77 Total Characteristics Points
CHARACTER IMAGE
EXPERIENCE POINTS
Total earned: 25
Spent: 25
Unspent: 0
Base Points: 125
Disad Points: 75
Total Points: 225
MOVEMENT
Type Total
Run (6) 8" [16" NC]
Swim (2) 2" [4" NC]
H. Leap (3") 2 1/2"
V. Leap (1") 1"
DEFENSES
Type Amount
Physical Defense 7/14
Res. Phys. Defense 0/7
Energy Defense 7/14
Res. Energy Defense 0/7
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
Level OCV To Hit
(OCV + 11)
DCV
Base 6 17 6
"Half" 3 14 3
"Zero" 0 11 0
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort
Kick 1/2 -2 +1 6 1/2d6 Strike
Punch 1/2 +0 +2 4 1/2d6 Strike
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
Targeting shot OCV Hit Location
Head shot (Head to Shoulders) -4 1d6+3
High shot (Head to Vitals) -2 2d6+1
Body shot (Hands to Legs) -1 2d6+4
Low shot (Shoulders to Feet) -2 2d6+7
Leg shot (Vitals to Feet) -4 1d6+12
Die Roll Hit Location KA Stun X NA Stun X Body X OCV
3-5 Head x5 x2 x2 -8
6 Hands x1 x1/2 x1/2 -6
7-8 Arms x2 x1/2 x1/2 -5
9 Shoulders x3 x1 x1 -5
10-11 Chest x3 x1 x1 -3
12 Stomache x4 x1 1/2 x1 -7
13 Vitals x4 x1 1/2 x2 -8
14 Thighs x2 x1 x1 -4
15-16 Legs x2 x1/2 x1/2 -6
17-18 Feet x1 x1/2 x1/2 -8

Character Name: Kayla "Kay" Wilson
Alternate Identities:
Player Name: Jennifer Griffen
SKILLS
Cost  Name
Everyman Skills
0
1) Acting 8-
0
2) Conversation 8-
0
3) Language: English (idiomatic) (4 Active Points)
0
4) Paramedics 8-
0
5) Persuasion 8-
0
6) TF: Everyman, Small Motorized Ground Vehicles
Ninja Training
6
1) +3 with Blades
3
2) +1 with Climbing, Lockpicking & Security Systems
3
3) Acrobatics 12-
3
4) Breakfall 12-
2
5) CK: Vibora Bay 11-
3
6) Climbing 12-
3
7) Concealment 11-
3
8) Deduction 11-
3
9) Ki Focus 12-
2
10) KS: Ninjutsu 11-
2
11) Language: Ninja Clan Codes and Symbols (Fluent Conversation)
3
12) Lockpicking 12-
0
13) PS: Ninja (Everyman) 11-
3
14) Security Systems 11-
5
15) Shadowing 12-
5
16) Stealth 13-
4
17) WF: Common Martial Arts Melee Weapons, Common Melee Weapons
53 Total Skills Cost
PERKS
Cost  Name
1 Megan Thomson: False Identity
Resource Pools
0
1) Equipment Points: 20
0
2) Vehicle/Base Points: 10
0
3) Follower/Contact Points: 10
1 Total Perks Cost
 
 
TALENTS
Cost  Name
6 Combat Luck (3 PD/3 ED)
6 Total Talents Cost
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Martial Arts: Ninjutsu
4
1) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
5
2) Kick: 1/2 Phase, -2 OCV, +1 DCV, 6 1/2d6 Strike
4
3) Punch: 1/2 Phase, +0 OCV, +2 DCV, 4 1/2d6 Strike
1
4) Weapon Element: Blades
14 Total Martial Arts Cost
 
POWERS
Cost  Power END
Advanced Ninjitsu
3
1) Dark's Soft Whisper: Darkness to Hearing Group 2" radius (10 Active Points); Only to cover sound of one attack and its results (-1), No Range (-1/2), Requires A Ki Focus Roll (-1/2)
1
3
2) Friend of Darkness: Nightvision (5 Active Points); Requires A Ki Focus Roll (-1/2), Costs Endurance (Only Costs END to Activate; -1/4)
1
Combat Gear
4
1) Armored Shinobi Shozoku (Costume): Armor (4 PD/4 ED) (12 Active Points); Hit Locations Shoulders to Thighs (9-14) (-1), Half Mass (-1/2), OIHID (-1/4), Real Armor (-1/4), Visible (-1/4)
0
15
2) Ninja-To: Multipower, 45-point reserve, (45 Active Points); all slots OAF (-1), STR Minimum 8 (-1/2), Required Hands One-And-A-Half-Handed (-1/4), Real Weapon (-1/4)
0
1u
2a) Blade: HKA 1 1/2d6, +1 Increased STUN Multiplier (+1/4), Reduced Endurance (0 END; +1/2) (44 Active Points)
0
1u
2b) Back of Blade/Hilt Strike: HA +5d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2)
0
20 Psychic: Elemental Control, 50-point powers, (25 Active Points); all slots Visible (-1/4)
8
1) Psychic Battle Aura: (Total: 51 AC, 17 RC) +5 CON (10 AP); Increased END Cost (x3 END; -1), No Figured Chars (-1/2), Costs END (-1/2) (RC: 3) plus +7 STR (7 AP); Increased END Cost (x3 END; -1), No Figured Chars (-1/2) (RC: 3) plus Hand-To-Hand Attack +4d6 (20 AP); Increased END Cost (x3 END; -1), Hand-To-Hand Attack (-1/2) (RC: 7) plus Lightning Reflexes: +9 DEX to act first with All Actions (14 AP); Increased END Cost (x3 END; -1), Costs END (-1/2) (RC: 5)
Notes: Visible (Glowing Aura)
15
3
2) Spirit Vision: Precognitive Clairsentience (Sight And Hearing Groups) (50 Active Points); No Conscious Control (-2), Concentration, Must Concentrate throughout use of Constant Power (0 DCV; Character is totally unaware of nearby events; -1 1/2), Precognition Only (-1), Blackout (-1/2), No Range (-1/2), Sense Affected As Mental Sense (-1/4), Visible (glowing eyes; -1/4)
5
11
3) Sense Danger: (Total: 50 Active Cost, 23 Real Cost) Danger Sense (immediate vicinity, any danger) (30 Active Points); Costs Endurance (-1/2), Sense Affected as Mental Sense (-1/4), Visible (glowing eyes; -1/4) 11- (Real Cost: 15) plus Combat Sense (Discriminatory) (20 Active Points); Costs Endurance (-1/2), Linked (Danger Sense; -1/2), Sense Affected as Mental Sense (-1/4), Visible (glowing eyes; -1/4) 11- (Real Cost: 8)
5
5 Luck 2d6, Everyhero Ability0
74 Total Powers Cost
 
 
EQUIPMENT
Cost  Equipment END
Contacts/Followers Pool (10 Pool);
Equipment Pool (20 Pool);
2
1) Climbing Spikes: +2 with Climbing (4 Active Points); OAF (-1);
2
2) Quality Lockpicks: +2 with Lockpicking (4 Active Points); OAF (-1);
2
3) Security Countermeasures: +2 with Security Systems (4 Active Points); OAF (-1);
1
4) Digital Micro-Camera: Eidetic Memory, 1 Continuing Charge lasting 6 Hours (Batteries; +0) (5 Active Points); Normal Sight Only (-1 1/2), OAF (-1);
1
5) Digital Micro-Recorder: Eidetic Memory, 1 Continuing Charge lasting 6 Hours (Batteries; +0) (5 Active Points); Normal Hearing Only (-1 1/2), OAF (-1);
4
6) Miniature Parabolic Microphone: +6 versus Range Modifier for Hearing Group (9 Active Points); OAF (-1);
0
4
7) Binoculars: +6 versus Range Modifier for Sight Group (9 Active Points); OAF (-1);
0
5
8) Whisper Radio: Radio Perception/Transmission (Radio Group), Concealed (-2 with Radio Perception/Transmission PER Rolls) (12 Active Points); OAF (-1), Sense Affected As More Than One Sense Hearing (-1/2);
0
Vehicle/Base Pool (10 Pool);
11
1) Kayla's Sedan: Vehicle;

Character Name: Kayla "Kay" Wilson
Alternate Identities:
Player Name: Jennifer Griffen
DISADVANTAGES
Cost  Disadvantage
Misc
5
1) Distinctive Features: White Rose tatoo on right ankle and minor scars on harms & torso (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
20
2) Mystery Disadvantage(s)
0
3) Normal Characteristic Maxima
5
4) Social Limitation: Suspected of kidnapping her younger sister. (Occasionally, Minor)
Ninja
5
1) Distinctive Features: Ninja Night-Suit Easily Concealed, Noticed and Recognizable, Detectable By Commonly-Used Senses
10
2) Distinctive Features: Style Not Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses, Detectable by Large Group
20
3) Hunted: own ninja clan 8-, More Powerful, NCI, Harshly Punish
10
4) Reputation: lethal Japanese assassin, 8-, Extreme
75 Total Disadvantages Cost
APPEARANCE
Hair Color: Black
Eye Color: Grey
Height: 5' 7"
Weight: 126 lbs
Description:
BACKGROUND
Age 24
Kayla was born and raised in New Jersey, really close to New York City.

Kayla's father Lyle is an abuser-he abused his family and he’s an alcoholic. Kayla's mother Ana was a sweet and gentle person who died from a very brutal beating from her husband Lyle. When she died Kayla was 18 and Molly was 11. Molly is Kayla's 17 year old sister. After Ana died Kayla took Molly and ran from home.
PERSONALITY
Kayla is a very calm, very driven person. She doesn't take no for an answer. Kayla is also a perfectionist. In fact she is borderline OCD. Since she was 11 she took Martial arts (not sure which form) and is very accomplished in it and practices every day.

Her goals are to protect her sister from their father and now from the company she used to work for. And get her sister through high school.

Kayla fears that her father will find her and her sister, and will try to take her sister away. She also fears that her sister will be killed or used as blackmail.

Kayla loves her sister Molly who is 17 and very suspicious. She also really cares for (and secretly loves) her best friend Eric.
POWERS/TACTICS
CAMPAIGN_USE
Character created with Hero Designer (version 2008071012)