Character Name: Sonia Lior
Alternate Identities:
Player Name: Sarah Adams
CHARACTERISTICS
Val Char Base Points Total Roll Notes
10 STR 10 0 10 11- HTHDamage 2d6 END [1]
20 DEX 10 30 20 13- OCV7 DCV 7
17 CON 10 14 17 12-
15 BODY 10 10 15 12-
18 INT 10 8 18 13- PERRoll 15-
15 EGO 10 10 15 12- ECV:5
13 PRE 10 3 13 12- PREAttack: 2 1/2d6
16 COM 10 3 16 12-
3 PD 2 1 3/17 3/17PD (0/10 rPD)
3 ED 3 0 3/17 3/17ED (0/10 rED)
3 SPD 3.0 0 3 Phases:4, 8, 12
5 REC 5 0 5
34 END 34 0 34
29 STUN 29 0 29
6" Running 6 0 6"
2" Swimming 2 0 2"
2" Leaping 2 0 2" 79 TotalCharacteristics Points
CHARACTER IMAGE
EXPERIENCE POINTS
Totalearned: 23
Spent: 14
Unspent: 9
Base Points: 125
Disad Points: 75
Total Points: 214
MOVEMENT
Type Total
Run (6) 6" [12" NC]
Swim (2) 2" [4" NC]
H. Leap (2") 2"
V. Leap (1") 1"
DEFENSES
Type Amount
Physical Defense 3/17
Res. Phys.Defense 0/10
Energy Defense 3/17
Res. EnergyDefense 0/10
Mental Defense 4
Power Defense 0
 
COMBATINFORMATION
Level OCV To Hit
(OCV + 11)
DCV
Base 7 18 7
"Half" 4 15 4
"Zero" 0 11 0
COMBATMANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
COMBATMODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
Targeting shot OCV Hit Location
Head shot (Head toShoulders) -4 1d6+3
High shot (Head toVitals) -2 2d6+1
Body shot (Hands toLegs) -1 2d6+4
Low shot (Shoulders toFeet) -2 2d6+7
Leg shot (Vitals toFeet) -4 1d6+12
Die Roll Hit Location KA Stun X NA Stun X Body X OCV
3-5 Head x5 x2 x2 -8
6 Hands x1 x1/2 x1/2 -6
7-8 Arms x2 x1/2 x1/2 -5
9 Shoulders x3 x1 x1 -5
10-11 Chest x3 x1 x1 -3
12 Stomache x4 x1 1/2 x1 -7
13 Vitals x4 x1 1/2 x2 -8
14 Thighs x2 x1 x1 -4
15-16 Legs x2 x1/2 x1/2 -6
17-18 Feet x1 x1/2 x1/2 -8

Character Name: Sonia Lior
Alternate Identities:
Player Name: Sarah Adams
 
SKILLS
Cost  Name
DhampirVampire Hunter
6
1) +3 with Crossbows
5
2) +1 with DCV
3
3) Analyze: Vampires 13-
3
4) Breakfall 13-
3
5) Contortionist 13-
3
6) Disguise 13-
2
7) Language: Romanian (fluentconversation)
8
8) PSL: +4 vs. Range Modifier with Crossbow
3
9) Stealth 13-
2
10) Survival (Urban) 13-
EverymanSkills
0
1) Acting 8-
0
2) CK: Vibora Bay 8-
0
3) Climbing 8-
0
4) Concealment 8-
0
5) Deduction 8-
0
6) Language: English (idiomatic) (4Active Points)
0
7) Paramedics 8-
0
8) Shadowing 8-
0
9) TF: Everyman, Small MotorizedGround Vehicles
Novilist
0
1) PS: Writer (EM) 11-
3
2) Research 13-
3 Scholar
1
1) KS: Horror Fiction (2 AP) 11-
1
2) KS: Local 'News of the Wierd' (2AP) 11-
1
3) KS: Publishing Industry (2AP) 11-
1
4) KS: Slavic Myths &Monsters (2 AP) 11-
1
5) KS: Vampires (2 AP)11-
Socialite
3
1) Conversation 12-
3
2) High Society 12-
3
3) Persuasion 12-
3
4) Seduction 12-
53 Total Skills Cost
PERKS
Cost  Name
ResourcePools
0
1) Equipment Points: 20
0
2) Vehicle/Base Points: 10
0
3) Follower/Contact Points: 10
0 TotalPerks Cost
TALENTS
Cost  Name
6 CombatLuck (3 PD/3 ED)
6 TotalTalents Cost
 
POWERS
Cost  Power END
DhampirAbilities
4
1) Dhampiric Presence: (Total:10 Active Cost, 4 Real Cost) +5 PRE (5 Active Points); Only vs Undead(-1) (Real Cost: 2) plus +5 PRE (5 Active Points);Only vs Vampires (-1 1/2) (Real Cost: 2)
0
5
2) Friend of the Dark: Nightvision
0
5
3) Keen Senses: +2PER with all Sense Groups (6 Active Points); Sight bonus cancelled byfull daylight (-1/4)
0
9
4) Malleable Bones: +3with Breakfall, Contortionist & Disguise
4
5) Malleable Bones: Armor(6 PD/0 ED) (9 Active Points); Only vs Blunt Damage & JointLocks/Breaks (-1 1/2)
0
1
6) Resist Domination: MentalDefense (4 points total)
0
12
7) Sense the Undead: DetectUndead 15-/13- (Mental Group), Discriminatory, Sense
0
Equipment
9
1) Body Armor: (Total:29 Active Cost, 9 Real Cost) Armor (7 PD/7 ED) (21 Active Points); HitLocations Shoulders to Thighs (9-14) (-1), OIF (-1/2), Real Armor(-1/4), Mass (Half Mass; -1/4) (Real Cost: 7) plus+4 PD (4 Active Points); Hit Locations Shoulders to Thighs (9-14) (-1),OIF (-1/2), Half Mass (-1/2), Real Armor (-1/4) (Real Cost: 1) plus+4 ED (4 Active Points); Hit Locations Shoulders to Thighs (9-14) (-1),Half Mass (-1/2), OIF (-1/2), Real Armor (-1/4) (Real Cost: 1)
0
16
2) Crossbow: Multipower, 52-point reserve,  (52 Active Points); all slots OAF (-1), Required Hands (Two-Handed; -1/2), STR Minimum 10 (-1/2), Real Weapon (-1/4)
1u
a) Clubbing Attack:  HA +3d6 (15 Active Points); Hand-To-Hand Attack (-1/2)
0
1u
b) Quarrels: RKA 2d6+1, 2 clips of 6 Recoverable Charges (+0), +1 Increased STUN Multiplier (+1/4), Variable Special Effects (Limited Group of SFX; Custom Quarrel Materials; +1/4) (52 Active Points); Beam (-1/4)
0
1u
c) Quarrels, Explosive: RKA 2d6, Explosion (+1/2) (45 Active Points); 4 Charges (-1), Can Be Missile Deflected (-1/4), Beam (-1/4)
[4]
0 Luck 1d6,Everyhero Ability 0
62 TotalPowers Cost
EQUIPMENT
Cost  Equipment END
Contacts/FollowersPool (10 Pool/15 Armory);
5
1) Midnight Moon WeeklyEditor: Contact: Johnathan Leer (Contact has significantContacts of his own, Contact has useful Skills or resources) 12-;
5
2) Rich Friend: Contact:Victor Harker (Contact has very useful Skills or resources) 12-;
5
3) Weaponsmith: Contact:Ele (Contact has significant Contacts of his own, Contact has usefulSkills or resources) 12-;
EquipmentPool (20 Pool/30 Armory);
9
1) Hand Axe: HKA1d6, Range Based On STR (+1/4), Reduced Endurance (0 END; +1/2) (26Active Points); OAF (-1), STR Minimum 6 (-1/2), Real Weapon (-1/4);
0
4
2) Radio: RadioPerception/Transmission (Radio Group), 1 Continuing Fuel Charge lasting6 Hours (+0) (10 Active Points); OAF (-1), Sense Affected As More ThanOne Sense Hearing (-1/2);
[1 cc]
2
3) Sunglasses: HearingGroup Flash Defense (5 points) (5 Active Points); OAF (-1);
0
10
4) Vampire RepellantHerbs: Change Environment 4" radius, -3 to PRE Roll or SkillRoll, Reduced Endurance (0 END; +1/2) (31 Active Points); OAF (-1),Only vs Vampires (-1);
0
3
5) First Aid Kit: +3with Paramedics (6 Active Points); OAF (-1);
1
6) DigitalCamera:  Eidetic Memory, 1Continuing Fuel Charge lasting 6 Hours (+0) (5 Active Points); OAFFragile (-1 1/4), Normal Sight Only (-1)
2
7) DigitalRecorder:  Eidetic Memory, 1Continuing Fuel Charge lasting 6 Hours (+0) (5 Active Points); OAFFragile (-1 1/4), Normal Hearing Only (-1)
;
Vehicle/BasePool (10 Pool/15 Armory);
11
1) Motorcycle (UV 52): Vehicles& Bases;
4
2) Sonia's Apartment: Base;

Character Name: Sonia Lior
Alternate Identities:
Player Name: Sarah Adams
DISADVANTAGES
Cost  Disadvantage
Dhampir
5
1) Distinctive Features: Reddisheye tint (Easily Concealed; Noticed and Recognizable; Detectable ByCommonly-Used Senses)
10
2) Light Sensitivity - PhysicalLimitation: -1 to Sight Perception in full daylight or equivalent(Frequently, Slightly Impairing)
10
3) Light Sensitivity -Vulnerability: 1 1/2 x Effect Sight-based Flash (Common)
0
4) Soft Bones -3 STR (alreadyfigured in)
5
5) Unholy Beast - PsychologicalLimitation: Will not approach holy symbols/ground (Uncommon, Moderate)
15
6) Unholy Beast - DistinctiveFeatures: Monstrous Aura (Not Concealable; Always Noticed and CausesMajor Reaction; Detectable By Uncommonly-Used Senses)
Heretige
15
1) Hunted: Ana Silivasi 8- (Mo Pow,Capture)
15
2) Psychological Limitation: Hatredof Vampires (Uncommon, Total)
75 TotalDisadvantages Cost
APPEARANCE
HairColor: Sable Brown
EyeColor: Brown
Height: 5' 7"
Weight: 128 lbs
Description:
Sable brown, slightly wavy hair that falls to her shoulder blades. She says
her eyes are brown, but they have a distinct reddish cast. Pale,
somewhat exotic looking face. She has unnaturally pointy canine teeth,
but not enough to be noticeable at a glance. Normally wears short-sleeved
shirts and black jacket with dark jeans and low-heel black boots.
BACKGROUND
Sonia's humanfather, Alexander Lior, travelled to Romania to do some family treestudy on distant relatives from the country. He met and fell in lovewith the vampiress, Ana Silivasi. They were married and had Sonia, butSonia's
mother deserted them soon after the birth. Heartbroken and angry,Alexander returned to the United States with his daughter. Sonia livedstrictly among humans and grew very close to her father until hermother appeared when she
was 18 and demanded her daughter come with her to live as a vampire.Alexander refused to allow Ana to take her. Ana killed him, but notbefore Alexander managed to wound her badly enough with holy water toforce her to retreat.
Knowing it wouldn't be long before her mother returned, Sonia took whatmoney she had and ran away, eventually settling in Vibora Bay.
 
Current occupations:
Sonia works as a writer of dark, supernatural horror fiction, andsometimes writes for supernatural "fact" magazines. But the articlesshe submits report the truth of monsters, and her more intense desireis to find and kill monsters like her mother, and eventually to trackdown Ana and take revenge for her father. As an author who sets her ownschedule, she has lots of time for monster hunting ;). She hasessentially disowned the monstrous side of her heritage.
 
 
PERSONALITY
Serious anddriven, sometimes downright fierce. But she is friendly toward humansand likes normal animals. Standoffish of children, as they tend to beafraid of her.
POWERS/TACTICS

Dhampiric Abilities

These are abilities that come from your half-vampire nature. As your character grows and advances, you'll basically have 2paths you can follow.  The first is simply becoming betterequipped and trained.  The downside of this choice is that youreally can't get anything that a normal human couldn't.  Theother half is to delve deeper into the vampiric side of your nature. There you can gain more supernatural abilities. However, going down this path risks making the monsterousside of your nature more powerful.
  • Dhampiric Presence
    • By nature of being half-vampire and the legendssurrounding Dhampirs, the undead tend to fear you. This is even moretrue for vampires.  As a result, you're at +5 PRE vs theundead and +10 PRE overall vs vampires.
  • Friend of the Dark
    • You can see just as well in the dark as a normalperson can in full daylight.  However, this also makes youmore sensitive to bright light.  As a result, you take 1 1/2times the normal effect from sight-base Flash attacks and your VisualPerception rolls suffer a -1 penalty (this already takes into accountyour Keen Senses abilitie, below).
  • Keen Senses
    • Your vampiric heritage has given you keener thannormal senses.  You have a +2 on all Perception rolls.
  • Malleable Bones
    • You were born with unusually flexiblebones.  This allows you to bend and contort your body invarious ways, makes it harder for your bones to break and even allowsyou to make minor alterations to your appearance (increased ordecreased height & shoulder width; slight raising or loweringof the cheekbones and forehead and so forth).  You're not atrue metamorph (you can't fully change form), but with a bit of makeupand a good costume, you can radically alter your appearance. As a result you gain a +3 on your Breakfall, Contortionist and Disguiseskills.  Also, you take 6 points less damage fromblunt impacts and joint attacks.
  • Resist Domination
    • Your supernatural nature makes your mind much moreresilient to attempts at intrusion and domination.  This isvery handy when hunting down vampires, which are known for theirmesmerism abilities.
  • Sense the Undead
    • You can sense the presence of undead entities inyour immediate vicinity.  You don't necessarily known theirexact location, but by the “feel” you can get ageneral idea of what kind of undead they are (spiritual/corporeal,intelligent/mindless, vengeful/angry/lost, etc).

Equipment

  • Body Armor
    • Unfortunately, even though your supernatural naturemakes you tougher and stronger than normal mortals, you're still nomatch for a true vampire in a direct fight.  As a result,you've invested in good quality body armor, covering your shoulders,torso and thighs.
  • Crossbow
    • Since fighting vampires hand to hand is generallybad for one's health, you've had a custom built modern crossbowmade.  You also have custom bolts built from various materials(hawthorn, ash, silver-tipped, gold-tipped, and the like) since not allundead (and not all vampires) are vulnerable to the samething.  You typically carry 12 bolts of various types soyou're able to handle a variety of situations.
Charactercreated with HeroDesigner (version 2008071012)