HERO SYSTEM CHARACTER SHEET
Character Name: Tinker's Laptop
Archetype:
Player Name: Chris
CHARACTERISTICS
Char Val Roll Notes
DEX 13 12- OCV 4 DCV 4
INT 18 13- PER Roll 13-
SPD 3 Phases: 4, 8, 12
MOVEMENT
DISADVANTAGES
Hunted: Bank Loan 8- (Mo Pow, NCI, Watching)
Susceptibility: Moisture 1d6 damage per Segment (Uncommon)
Vulnerability: 2 x BODY Electricity (Uncommon)
SKILLS/TALENTS/POWERS END
AK: Florida 13-
AK: United States 13-
Computer Programming 13-
Cryptography 13-
Electronics 13-
KS: Archived Recent News 13-
KS: Current News 13-
KS: World History and Politics 13-
SS: Biology 13-
SS: Chemestry 13-
SS: Mathematics 13-
SS: Physics 13-
Security Systems 14-
Systems Operation (Communications Systems) 13-
Math Processor: Lightning Calculator
System Clock: Absolute Time Sense
System Memory: Eidetic Memory
Programs
Armored Casing: Armor (6 PD/6 ED) 0
Communications: HRRP (Radio Group), Concealed (-3 with HRRP PER Rolls) 0
Optical/Magnetic Scanner: Detect Detect Magnetic & Optical Storage Mediums 13- (Touch Group), Discriminatory, Analyze, Rapid: x100 0
Retnal Scanner: Detect Retnal Pattern 13- (Sight Group), Discriminatory 0
Shielding: Power Defense (6 points) 0
Shielding: Radio Group Flash Defense (6 points) 0
TEMPEST Equipment: Detect Computer Radio Emissions 13- (Radio Group) (3 Active Points); Blocked by Power Defense (-1/2) 0

HERO SYSTEM EQUIPMENT SHEET
Character Name: Josua's Laptop
Player Name: Deric Page
ENCUMBRANCE
Weight DCV/DEX Roll Move END per Turn
0- -0 -0 0
-1 -0 0
-2 -1" 1
-3 -2" 2
-4 -4" 3
-5 -8" 4
ARMOR
Armor DEF Locations Mass Notes
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MELEE WEAPONS
Weapon OCV Damage Stun X STR Min Length Mass Notes
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MISSILE WEAPONS
Weapon OCV RMod Damage Stun X STR Min Shots Mass Notes
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MISCILANEOUS EQUIPMENT
Equipment Mass Notes
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Equipment Mass Notes
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HERO SYSTEM COMBAT SHEET
Character Name: Josua's Laptop
Player Name: Deric Page
DAMAGE TRACKING
Recovery
     
ATTACK & DEFENSE VALUES
Condition OCV +11 Roll   DCV
Full 4 +11 15   4
Half 2 +11 13   2
Zero 0 +11 11   0
Combat Skill Levels:
HIT LOCATIONS
Die Roll Location KA Stun X NA Stun X Body X OCV rDEF nDEF
3 Face x5 x2 x2 -8 ____ ____
4 Neck x5 x2 x2 -8 ____ ____
5 Skull x5 x2 x2 -8 ____ ____
6 Hands x1 x1/2 x1/2 -6 ____ ____
7 Upper Arm x2 x1/2 x1/2 -5 ____ ____
8 Forearm x2 x1/2 x1/2 -5 ____ ____
9 Shoulder x3 x1 x1 -5 ____ ____
10 Chest x3 x1 x1 -3 ____ ____
11 Ribs x3 x1 x1 -3 ____ ____
12 Stomache x4 x1 1/2 x1 -7 ____ ____
13 Vitals x4 x1 1/2 x2 -8 ____ ____
14 Thighs x2 x1 x1 -4 ____ ____
15 Knee x2 x1/2 x1/2 -6 ____ ____
16 Shin x2 x1/2 x1/2 -6 ____ ____
17 Ankle x1 x1/2 x1/2 -8 ____ ____
18 Foot x1 x1/2 x1/2 -8 ____ ____
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block HtH, abort
Brace 0 +0 1/2 +2 vs RMod
Club Weapon 1/2 +0 +0 Killing Attack does Normal Dmg
Disarm 1/2 -2 +0 Disarm, STR vs STR
Dive for Cover 1/2 +0 +0 Move, abort, fall prone
Dodge 1/2 +0 +3 Dodge all, abort
Grab 1/2 -1 -2 Grab 2 limbs, squeeze for STR dmg
Grab By* 1/2 -3 -4 Grab STR +v/5
Haymaker# 1/2 +0 -5 +4 Damage Classes
Hurry 1/2 -2 -2 +1d6 to Initiative
Move By* 1/2 -2/X -2 STR/2 + v/5; attacker takes 1/3
Move Through* 1/2 -v/5 -3 STR + v/3; attacker takes 1/2
Set 1 +1 +0 Ranged attacks only
Strike 1/2 +0 +0 STR or weapon
Sweep 1 -2/X 1/2 Attack multiple targets
* - May be performed after a Full Move.
# - Attack lands at end of following segment.
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
 
Targeting Shot OCV Hit Location Roll
Head to Shoulders -4 1d6+3
Head to Vitals -2 2d6+1
Hands to Legs -1 2d6+4
Shoulders to Feet -2 2d6+7
Vitals to Feet -4 1d6+12
MOVEMENT
Movement Full Half Non-Combat
ATTACKS
Attack Damage Stun X Range OCV DCV END Notes
Punch +0 0 +0 +0
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HERO SYSTEM BACKGROUND SHEET
APPEARANCE
Hair Color: Brown Eye Color: Brown
Height: 6' 7" Weight: 220 lbs
Description:
WHO YOU ARE
WHERE YOU COME FROM
WHO YOU KNOW
WHAT YOU KNOW