| Cost | Name | | Everyhero | | 0 | 1) Climbing 8- | | 0 | 2) Native Language: English (idiomatic; Literate) (4 Active Points) | | 0 | 3) Paramedics 8- | | | | Investigation Skills | | 5 | 1) +1 with DCV | | 0 | 2) AK: Vibora Bay 8- | | 1 | 3) Combat Driving 8- | | 3 | 4) Concealment 12- | | 0 | 5) Conversation 8- | | 1 | 6) Criminology 8- | | 1 | 7) Cryptography 8- | | 1 | 8) Deduction 8- | | 1 | 9) Interrogation 8- | | 1 | 10) Lockpicking 8- | | 0 | 11) Persuasion 8- | | 3 | 12) Shadowing 12- | | 3 | 13) Stealth 12- | | 3 | 14) Streetwise 11- | | | | Krav Maga | | 1 | 1) WF: Blades | | 1 | 2) Breakfall 8- | | 1 | 3) KS: Krav Maga 8- | | | | Previous Life | | 0 | 1) Acting 8- | | 1 | 2) High Society 8- | | 1 | 3) KS: History 8- | | 1 | 4) KS: Literature & Poetry 8- | | 0 | 5) PS: Poet (Everyman Skill) 11- | | 0 | 6) TF: Common Motorized Ground Vehicles, Everyman | | | | Warlock/Magic Skills | | 6 | 1) CSL: : +2 with Warlock Spells | | 3 | 2) Natural Magician (Warlock): Expert | | 6 | 3) Practical Magic: +2 w/ Warlock; KS: Angels, Devils & Demons; KS: Bindings & Wards | | 1 | 4) Spell Research: Inventor 8- | | 3 | 5) Warlock: Power 13- | | 1 | 6) CuK: Demon cults (Natural Magician) 11- | | 2 | 7) KS: Angels, Devils, & Demons (Natural Magician) 12- | | 2 | 8) KS: Bindings & Wards (Natural Magician) 12- | | 1 | 9) KS: Mystic World (Natural Magician) 11- | | 1 | 10) KS: Warlock Magic (Natural Magician) 11- | | 4 | 11) Language: Demon Tongue (completely fluent; literate, Non Human Language) (5 Active Points) | | 61 | Total Skills Cost | | Cost | Name | | Resource Pools | | 0 | 1) Equipment Points: 20 | | 0 | 2) Vehicle/Base Points: 10 | | 0 | 3) Follower/Contact Points: 10 | | 0 | Total Perks Cost | | Cost | Maneuver | | Krav Maga | | 4 | 1) Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort | | 4 | 2) Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 20 STR to Disarm | | 4 | 3) Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 4d6 Strike | | 12 | Total Martial Arts Cost | | | | Cost | Power | END | | 12 | Warlock Spells: Multipower, 70-point reserve, all slots Delayed Effect (+1/4) (87 Active Points); all slots Ritual Time (1 hour; -3), Side Effects - Spell Power Drain (-1), Spell (-1/2), Variable Limitations (requires -1 worth of Limitations [OAF(Rod) or (x2End plus Full Phase)]; -1/2), Gestures (-1/4), Incantations (-1/4), Warlock Skill (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4), Extra Time (Delayed Phase, -1/4) | | | 1u | 1) Call Demon: Summon 200-point Demons, Friendly (+1/4), Expanded Class of Beings Limited Group (+1/2) (70 Active Points); Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2), Requires Warlock and KS: Demons (-3/4), Limited Power Only at Night (-1/4) | 7 | | 1u | 2) Demon of Corruption: Contact (Contact has extremely useful Skills or resources, Contact has significant Contacts of his own), Spirit Contact (x2 1/2) (15 Active Points); Will call in Favor (-1/4) 11- | | | 1u | 3) Hellfire: EB 9d6, 16 Charges (+0) (45 Active Points); Costs Endurance (-1/2) | 4 | | 1u | 4) Resist the Infernal: (Total: 44 Active Cost, 4 Real Cost) Damage Resistance (8 PD/8 ED), 1 Continuing Fuel Charge lasting 1 Hour (+0), Persistent (+1/2), Usable Simultaneously (up to 8 people at once; +1) (20 Active Points); Only vs Infernal Powers (-1), Costs Endurance (-1/2) (Real Cost: 2) plus Power Defense (5 points), 1 Continuing Fuel Charge lasting 1 Hour (+0), Persistent (+1/2), Usable Simultaneously (up to 8 people at once; +1) (12 Active Points); Costs Endurance (-1/2), Only vs Infernal Powers (-1/2), Does Not Stack (-1/2) (Real Cost: 1) plus Mental Defense (5 points), 1 Continuing Fuel Charge lasting 1 Hour (+0), Persistent (+1/2), Usable Simultaneously (up to 8 people at once; +1) (12 Active Points); Costs Endurance (-1/2), Only vs Infernal Powers (-1/2), Does Not Stack (-1/2) (Real Cost: 5) | 4 | | 1u | 5) Sense Demon: Detect Demons 12- (Unusual Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Range, 1 Continuing Fuel Charge lasting 1 Hour (+0) (20 Active Points); Costs Endurance (-1/2) | 2 | | 1u | 6) Sense Magical Energy: Detect Magic 12- (Unusual Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Range, 1 Continuing Fuel Charge lasting 1 Hour (+0) (25 Active Points); Costs Endurance (-1/2) | 2 | | 1u | 7) Weaken the Infernal / Human's Weakness: Suppress Defense Power 6d6, Two Defense Powers simultaneously (+1/2), 1 Continuing Fuel Charge lasting 1 Hour (+0), Multiple Special Effects (Any defensive Power; +1/2) (60 Active Points); Costs Endurance (-1/2), Infernal Only (-1/4) | 6 | | | | | Demon Host | | | 1 | 1) Environmental Tolerance: Custom Power (1 Active Points) | 0 | | 10 | 2) Multiform (200 Character Points in the most expensive form) (40 AP); Expanded Personality Loss (-1 1/2), Extra Time (1 Turn, -1 1/4), Not on Holy Ground (-1/4) | 0 | | | | |   | | Gear | | | 8 | 1) Armor (8 PD/8 ED) (24 Active Points); Long Vest (Protects Locations 10-13) (-1 1/2), OIF (-1/2) | 0 | | | | | Misc | | | 5 | 1) Damn Stubborn: Mental Defense (9 points total) | 0 | | 3 | 2) Protection Tattoos/Scars: Power Defense (5 points) (5 Active Points); Limited Power Only vs Magic and Infernal Powers (-1/2) | 0 | | 5 | 3) Luck 2d6, Every Hero Gets 1 | 0 | | 49 | Total Powers Cost | | Cost | Equipment | END | | Contacts (10); | | | 5 | 1) Mystic Arts Supplier: Contact: Alex Kingston (Contact has significant Contacts of his own, Contact has very useful Skills or resources) 8-; | | | 5 | 2) Police: Contact: Detective Mariska Alerton (Contact has significant Contacts of his own, Contact has useful Skills or resources, Good relationship with Contact) 11-; | | | 5 | 3) Retired Exorcist: Contact: Father Charley (Contact has useful Skills or resources, Good relationship with Contact) 12-; | | | ; | | | Equipment (20); | | | 7 | 1) Binoculars: (Total: 15 Active Cost, 7 Real Cost) +8 versus Range Modifier for Sight Group (12 Active Points); OAF (Binoculars; -1) (Real Cost: 6) plus Absolute Range Sense (3 Active Points); OAF (Binoculars; -1) (Real Cost: 1); | 0 | | 9 | 2) Handcuffs: Entangle 3d6, 6 DEF, Takes No Damage From Attacks All Attacks (+1/2) (67 Active Points); 1 Recoverable Charge (-1 1/4), OAF (-1), Set Effect (Hands Only/Feet Only) (-1), Does Not Prevent The Use Of Accessible Foci (-1), No Range (-1/2), Can be escaped automatically with Lockpicking or Controtionist rolls (-1/2), Must follow Grab or target must be willing (-1/2), Cannot Form Barriers (-1/4); | [1 rc] | | 3 | 3) Police Scanner: Radio Perception, Transmit, 1 Continuing Fuel Charge lasting 6 Hours (+0) (10 Active Points); OAF (Police Scanner; -1), Sense Affected As More Than One Sense Hearing (-1/4); | [1 cc] | | 2 | 4) Tools: +2 with Lockpicking (4 Active Points); OAF (-1); | | | 1 | 5) Uber sunglasses: Sight Group Flash Defense (3 points) (3 Active Points); OAF Fragile (-1 1/4); | 0 | | 2 | 6) Video Camera: Eidetic Memory, 1 Continuing Fuel Charge lasting 6 Hours (+0) (5 Active Points); OAF Fragile (-1 1/4); | | | 6 | 7) Sight Group Images 1" radius, +/-4 to PER Rolls, 1 Continuing Fuel Charge lasting 1 Hour (+0) (22 Active Points); OAF (-1), Limited Power Only to Create Light (-1), No Range (-1/2); | [1 cc] | | ; | | | Vehicles (10); | | | 9 | | | | 6 | 2) Studio Apartment (Workshop): Base; | | |