Character Name: Zeke
Alternate Identities: Ezekiel Winston
Player Name: Clinton Menezes
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CHARACTERISTICS
Val Char Base Points Total Roll Notes
10 STR 10 0 10 11- HTH Damage 2d6 END [1]
14 DEX 10 12 14 12- OCV 5 DCV 5
20 CON 10 20 20 13-
15 BODY 10 10 15 12-
15 INT 10 5 15 12- PER Roll 12-
20 EGO 10 20 20 13- ECV: 7
20 PRE 10 10 20 13- PRE Attack: 4d6
4 COM 10 -3 4 10-
8 PD 2 6 8/16 8/16 PD (3/11 rPD)
8 ED 4 4 8/16 8/16 ED (3/11 rED)
3 SPD 2.4 6 3 Phases: 4, 8, 12
6 REC 6 0 6
40 END 40 0 40
30 STUN 30 0 30
8" Running 6 4 8"
3" Swimming 2 1 3"
2" Leaping 2 0 2" 95 Total Characteristics Points
CHARACTER IMAGE
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 125
Disad Points: 135
Total Points: 195
MOVEMENT
Type Total
Run (6) 8" [16" NC]
Swim (2) 3" [6" NC]
H. Leap (2") 2"
V. Leap (1") 1"
DEFENSES
Type Amount
Physical Defense 8/16
Res. Phys. Defense 3/11
Energy Defense 8/16
Res. Energy Defense 3/11
Mental Defense 9
Power Defense 5
 
COMBAT INFORMATION
Level OCV To Hit
(OCV + 11)
DCV
Base 5 16 5
"Half" 3 14 3
"Zero" 0 11 0
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
Targeting shot OCV Hit Location
Head shot (Head to Shoulders) -4 1d6+3
High shot (Head to Vitals) -2 2d6+1
Body shot (Hands to Legs) -1 2d6+4
Low shot (Shoulders to Feet) -2 2d6+7
Leg shot (Vitals to Feet) -4 1d6+12
Die Roll Hit Location KA Stun X NA Stun X Body X OCV
3-5 Head x5 x2 x2 -8
6 Hands x1 x1/2 x1/2 -6
7-8 Arms x2 x1/2 x1/2 -5
9 Shoulders x3 x1 x1 -5
10-11 Chest x3 x1 x1 -3
12 Stomache x4 x1 1/2 x1 -7
13 Vitals x4 x1 1/2 x2 -8
14 Thighs x2 x1 x1 -4
15-16 Legs x2 x1/2 x1/2 -6
17-18 Feet x1 x1/2 x1/2 -8

Character Name: Zeke
Alternate Identities: Ezekiel Winston
Player Name: Clinton Menezes
SKILLS
Cost  Name
Demon Hunter
5
1) Interrogation 14-
3
2) Shadowing 12-
3
3) Stealth 12-
Demonic Knowledge
2
1) CuK: Demon cults 11-
3
2) KS: Angels, Devils, & Demons 12-
3
3) KS: Bindings & Wards 12-
2
4) KS: Mystic World 11-
0
5) Language: Demon Tongue (idiomatic; literate, Non Human Language) (5 Active Points)
Everyhero
0
1) AK: Netherworld 8-
0
2) Acting 8-
0
3) Climbing 8-
0
4) Concealment 8-
0
5) Conversation 8-
0
6) Paramedics 8-
0
7) Persuasion 8-
0
8) TF: Common Motorized Ground Vehicles, Everyman
Misc Background
2
1) KS: Anatomy 11-
1
2) KS: Literature & Poetry 8-
4
3) Native Language: English (idiomatic; Literate)
28 Total Skills Cost
PERKS
Cost  Name
Resource Pools
0
1) Equipment Points: 20
0
2) Vehicle/Base Points: 10
0
3) Follower/Contact Points: 10
0 Total Perks Cost
 
POWERS
Cost  Power END
3 Protection Tattoos/Scars: Power Defense (5 points) (5 Active Points); Limited Power Only vs Magic and Infernal Powers (-1/2) 0
Gear
8
1) Armor (8 PD/8 ED) (24 Active Points); Long Vest (Protects Locations 10-13) (-1 1/2), OIF (-1/2)
0
Demonic Form
3
1) Demon Form: Damage Resistance (3 PD/3 ED)
0
1
2) Environmental Tolerance: LS (Safe at High/Low Temp)
0
12
3) Fear Aura: +3 with DCV (15 Active Points); Limited Power Power loses about a fourth of its effectiveness (Requires successfule presence attack; -1/4)
5
4) Infernal Mind: Mental Defense (9 points total)
0
5
5) Taste Torment: Detect A Class Of Things 12- (Smell/Taste Group)
0
0 Luck 1d6, Custom Adder 0
24 Multipower, 30-point reserve, (30 Active Points); all slots Limited Power Power loses about a fourth of its effectiveness (Not on Holy Ground; -1/4)
2u
1) Destructive Torment: Drain PRE 1 1/2d6, BOECV (Mental Defense applies; +1) (30 Active Points)
3
2u
2) Fearsome Form: Aid Presence 3d6 (30 Active Points); Self Only (-1/2), Limited Power Power loses about a fourth of its effectiveness (Must know targets fears; -1/4)
0
2u
3) Nightmares: Mental Illusions 6d6 (30 Active Points)
3
2u
4) Pain Burst: Ego Attack 3d6 (30 Active Points)
3
2u
5) Paralyzing Pain: Entangle 1d6, 2 DEF, BOECV (Mental Defense applies; +1) (30 Active Points)
3
1u
6) Sense Fear/Torment: Telepathy 6d6 (30 Active Points); Limited Power Power loses about half of its effectiveness (Only Fear; -1)
3
72 Total Powers Cost
EQUIPMENT
Cost  Equipment END
Contacts (10/15);
5
1) Retired Exorcist: Contact: Father Charley (Contact has useful Skills or resources, Good relationship with Contact) 12-;
5
2) Mystic Arts Supplier: Contact: Alex Kingston (Contact has significant Contacts of his own, Contact has very useful Skills or resources) 8-;
5
3) Police: Contact: Detective Mariska Alerton (Contact has significant Contacts of his own, Contact has useful Skills or resources, Good relationship with Contact) 11-;
;
Vehicles (10/15);
1) Motorcycle: Vehicles & Bases (0 Active Points);
5
2) Studio Apartment (Workshop): Vehicles & Bases;
;
Equipment (20/30);
3
1) Police Scanner: Radio Perception, Transmit, 1 Continuing Fuel Charge lasting 6 Hours (+0) (10 Active Points); OAF (Police Scanner; -1), Sense Affected As More Than One Sense Hearing (-1/4);
[1 cc]
7
2) Binoculars: (Total: 15 Active Cost, 7 Real Cost) +8 versus Range Modifier for Sight Group (12 Active Points); OAF (Binoculars; -1) (Real Cost: 6) plus Absolute Range Sense (3 Active Points); OAF (Binoculars; -1) (Real Cost: 1);
0
9
3) Handcuffs: Entangle 3d6, 6 DEF, Takes No Damage From Attacks All Attacks (+1/2) (67 Active Points); 1 Recoverable Charge (-1 1/4), OAF (-1), Set Effect (Hands Only/Feet Only) (-1), Does Not Prevent The Use Of Accessible Foci (-1), No Range (-1/2), Can be escaped automatically with Lockpicking or Controtionist rolls (-1/2), Must follow Grab or target must be willing (-1/2), Cannot Form Barriers (-1/4);
[1 rc]
6
4) Sight Group Images 1" radius, +/-4 to PER Rolls, 1 Continuing Fuel Charge lasting 1 Hour (+0) (22 Active Points); OAF (-1), Limited Power Only to Create Light (-1), No Range (-1/2);
[1 cc]
2
5) Tools: +2 with Lockpicking (4 Active Points); OAF (-1);
2
6) Video Camera: Eidetic Memory, 1 Continuing Fuel Charge lasting 6 Hours (+0) (5 Active Points); OAF Fragile (-1 1/4);
1
7) Uber sunglasses: Sight Group Flash Defense (3 points) (3 Active Points); OAF Fragile (-1 1/4);
0

Character Name: Zeke
Alternate Identities: Ezekiel Winston
Player Name: Clinton Menezes
DISADVANTAGES
Cost  Disadvantage
5 Psychological Limitation: Protective of Innocents (Uncommon, Moderate)
5 Distinctive Features: Scars/Tattoos in binding symbols (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
10 Psychological Limitation: Enjoys the misery/torment/pain of others (Common, Moderate)
5 Dependence: Suffering/Pain of others Takes 3d6 Damage (Common, 1 Week)
10 Hunted: Demon Lord 8- (Mo Pow, NCI, Limited Geographical Area, PC has a Public ID or is otherwise very easy to find, Watching)
10 Hunted: All those who hate Demon-Kind 8- (As Pow, Harshly Punish)
20 Accidental Change: Holy Ground Always (Uncommon)
Demon Aspect Disads
20
1) Distinctive Features (20): Aura of Evil (Concealable; Causes Fear; Detectable By Commonly-Used Senses)
10
2) Physical Limitation (15): Restricted by Pentagrams (Infrequently, Greatly Impairing)
20
3) Susceptibility (25): Holy Ground, Within 1" of Holy object 1d6 damage per Phase (Common)
20
4) Susceptibility (25): Hearing Hymns/Holy Bells 1d6 damage per Phase (Common)
0 Normal Characteristic Maxima
135 Total Disadvantages Cost
APPEARANCE
Hair Color: Black (Blue Highlights)
Eye Color: Green w/red
Height: 5' 8"
Weight: 141 lbs
Description:
BACKGROUND
PERSONALITY
QUOTE
POWERS/TACTICS
CAMPAIGN_USE
Character created with Hero Designer (version 2008071012)