| Cost |
Name |
|
Combat Skills |
| 6 |
1) +2 with Pistols
|
| 15 |
2) +3 with DCV
|
|
|
|
Everyman Skills |
| 0 |
1) Acting 8-
|
| 0 |
2) Climbing 8-
|
| 0 |
3) Conversation 8-
|
| 0 |
4) Language: English (idiomatic) (4 Active Points)
|
| 0 |
5) PS: Private Investigator (Everyman) 11-
|
| 0 |
6) Paramedics 8-
|
| 0 |
7) Persuasion 8-
|
| 0 |
8) TF: Everyman, Small Motorized Ground Vehicles
|
|
|
|
Private Investigator |
| 3 |
1) Bugging 13-
|
| 3 |
2) Concealment 13-
|
| 3 |
3) Criminology 13-
|
| 5 |
4) Deduction 14-
|
| 3 |
5) Interrogation 12-
|
| 5 |
6) Shadowing 14-
|
| 3 |
7) Stealth 12-
|
| 3 |
8) Streetwise 12-
|
| 3 |
9) Weaponsmith (Firearms, Incendiary Weapons) 13-
|
| 2 |
10) WF: Small Arms
|
|
|
| 3 |
Scholar |
| 1 |
1) KS: Law Enforcement World (2 Active Points) 11-
Notes: PI Skill
|
| 2 |
2) KS: Native American History & Culture (3 Active Points) 13-
|
| 1 |
3) KS: Native American Myths & Legends (2 Active Points) 11-
|
| 1 |
4) KS: Native American Religeons (2 Active Points) 11-
|
| 62 |
Total Skills Cost |
| Cost |
Name |
| 1 |
Fringe Benefit: Weapon Permit (where appropriate) |
| 2 |
Fringe Benefit: Private Investigator License |
| 5 |
Contact: Grandfather (Contact has useful Skills or resources, Good relationship with Contact) 12- |
| 8 |
Total Perks Cost |
|
|
| Cost |
Power |
END |
| 14 |
Spirit Vision: Precognitive,
Retrocognitive Clairsentience (Sight And Hearing Groups) (70 Active
Points); No Conscious Control (-2), Precognition/Retrocognition Only
(-1), Blackout (-1/2), No Range (-1/2) |
7 |
|
|
|
| 6 |
Combat Luck (3 PD/3 ED) |
|
|
|
|
|
Combat Vest, all slots Hit Locations Shoulders to Hips (9-13) (-1 1/4), Mass (-1/2), OIF (-1/2), Real Armor (-1/4) |
|
| 1 |
1) +5 ED (5 Active Points)
|
|
| 1 |
2) +5 PD (5 Active Points)
|
|
| 5 |
3) Armor (6 PD/6 ED) (18 Active Points)
|
0 |
|
|
|
| 13 |
Desert Eagle: (Total: 49
Active Cost, 13 Real Cost) +1 with Desert Eagles (5 Active Points); OAF
(-1), STR Minimum (STR Min. Cannot Add/Subtract Damage; -1), Real
Weapon (-1/4) (Real Cost: 1) plus Killing Attack - Ranged
2d6+1, 2 clips of 9 Charges (+0), +1 Increased STUN Multiplier (+1/4)
(44 Active Points); OAF (-1), STR Minimum (STR Min. Cannot Add/Subtract
Damage; -1), Beam (-1/4), Real Weapon (-1/4) (Real Cost: 12) |
[9] |
| 6 |
Custom Ammunition: Variable
Special Effects (Limited Group of SFX; Bullets (silver, iron, gold,
blessed, etc); +1/4) for up to 49 Active Points of Desert Eagles,
Reduced Endurance (0 END; +1/2) (18 Active Points); OAF (-1), Can only
be modified with access to armory (-1) |
0 |
|
|
|
| 0 |
Luck 1d6, Everyhero Ability |
0 |
|
|
|
|
Resource Pools |
|
| 0 |
1) Contact/Follower Pool: Custom Power
Notes: 10 Pool/15 Armory (see Equipment Tab)
|
0 |
| 0 |
2) Equipment Pool: Custom Power
Notes: 20 Pool/30 Armory (see Equipment Tab)
|
0 |
| 0 |
3) Vehicle Pool: Custom Power
Notes: 10 Pool/15 Armory (see Equipment Tab)
|
0 |
| 46 |
Total Powers Cost |
| Cost |
Equipment |
END |
|
Contacts/Followers Pool (10 Pool/15 Armory); |
|
| 7 |
1) Criminal Informant: Contact
(Contact has significant Contacts of his own, Contact has useful Skills
or resources, Good relationship with Contact) 13-;
|
|
| 7 |
2) Police Detective: Contact
(Contact has access to major institutions, Contact has significant
Contacts of his own, Contact has very useful Skills or resources) 12-;
|
|
|
; |
|
|
Equipment Pool (20 Pool/30 Armory); |
|
| 6 |
1) Camera: (Total:
14 Active Cost, 6 Real Cost) +6 versus Range Modifier for Sight Group
(9 Active Points); OAF (-1) (Real Cost: 4) plus Eidetic Memory (5
Active Points); OAF (-1), Only to take pictures (-1) (Real Cost: 2);
|
0 |
| 2 |
2) Nightsight Goggles: (Total:
7 Active Cost, 2 Real Cost) +2 PER with Sight Group, 1 Continuing Fuel
Charge lasting 3 Hours (+0) (4 Active Points); OAF (-1), Only to
counteract Darkness Penalties (-1/2), Side Effects, Side Effect occurs
automatically whenever Power is used (x2 Vulnerability to light-based
flashes; -1/2), Requires Ambient Light (-1/4) (Real Cost: 1) plus
Detect Infrared Light 13-/15- (Sight Group), 1 Continuing Fuel Charge
lasting 3 Hours (+0) (3 Active Points); OAF (-1), Linked (Enhanced
Perception; -1/2) (Real Cost: 1);
|
[1 cc] |
| 6 |
3) Radio Headset: Radio
Perception/Transmission (Radio Group), 1 Continuing Fuel Charge lasting
6 Hours (+0) (10 Active Points); OIF (-1/2), Sense Affected As More
Than One Sense Hearing as well as Radio (-1/4);
|
[1 cc] |
| 16 |
4) Wire Tap: Clairsentience
(Hearing Group), x8 Range (1,400"), 1 Continuing Fuel Charge lasting 1
Week (+3/4) (61 Active Points); OAF (-1), Can only hear sound from
specific telephones (-1), No Range (character must place bug at
perception point before she can use the power; -1/2), Sense Affected As
More Than One Sense Radio group as well as hearing group (-1/4);
|
[1 cc] |
|
; |
|
|
Vehicle/Base Pool (10 Pool/15 Armory); |
|
| 9 |
1) Compact Car: Vehicles & Bases;
|
|
| 4 |
2) Team Minivan: Vehicle;
|
|
| 2 |
3) Team Office: Base;
|
|
|