Character Name: Mine "Min" Sasaki
Alternate Identities: Majoko
Player Name: Sample
CHARACTERISTICS
Val Char Base Points Total Roll Notes
15 STR 10 5 15 12- HTH Damage 3d6 END [1]
20 DEX 10 30 20 13- OCV 7 DCV 7
14 CON 10 8 14 12-
10 BODY 10 0 10 11-
10 INT 10 0 10 11- PER Roll 11-
18 EGO 10 16 18 13- ECV: 6
15 PRE 10 5 15 12- PRE Attack: 3d6
14 COM 10 2 14 12-
5 PD 3 2 5/11 5/11 PD (0/6 rPD)
4 ED 3 1 4/10 4/10 ED (0/6 rED)
4 SPD 3.0 10 4 Phases: 3, 6, 9, 12
6 REC 6 0 6
28 END 28 0 28
25 STUN 25 0 25
8" Running 6 4 8"
2" Swimming 2 0 2"
3" Leaping 3 0 8" 83 Total Characteristics Points
CHARACTER IMAGE
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 125
Disad Points: 75
Total Points: 200
MOVEMENT
Type Total
Run (6) 8" [16" NC]
Swim (2) 2" [4" NC]
H. Leap (3") 8"
V. Leap (2") 4"
DEFENSES
Type Amount
Physical Defense 5/11
Res. Phys. Defense 0/6
Energy Defense 4/10
Res. Energy Defense 0/6
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 7 DCV: 7
 
Combat Skill Levels: +1 with DCV , +1 with Kenpo
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
Block 1/2 +2 +2 Block, Abort
Disarm 1/2 -1 +1 Disarm; 25 STR to Disarm roll
Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort
Power Kick/Elbow 1/2 -2 +1 7d6 Strike
Punch/Snap Kick 1/2 +0 +2 5d6 Strike
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
Targeting shot OCV Hit Location
Head shot (Head to Shoulders) -4 1d6+3
High shot (Head to Vitals) -2 2d6+1
Body shot (Hands to Legs) -1 2d6+4
Low shot (Shoulders to Feet) -2 2d6+7
Leg shot (Vitals to Feet) -4 1d6+12
Die Roll Hit Location KA Stun X NA Stun X Body X OCV
3-5 Head x5 x2 x2 -8
6 Hands x1 x1/2 x1/2 -6
7-8 Arms x2 x1/2 x1/2 -5
9 Shoulders x3 x1 x1 -5
10-11 Chest x3 x1 x1 -3
12 Stomache x4 x1 1/2 x1 -7
13 Vitals x4 x1 1/2 x2 -8
14 Thighs x2 x1 x1 -4
15-16 Legs x2 x1/2 x1/2 -6
17-18 Feet x1 x1/2 x1/2 -8

Character Name: Mine "Min" Sasaki
Alternate Identities: Majoko
Player Name: Sample
SKILLS
Cost  Name
Everyman Skills
0
1) Acting 8-
0
2) CK: Vibora Bay 8-
0
3) Climbing 8-
0
4) Concealment 8-
0
5) Conversation 8-
0
6) Deduction 8-
0
7) Language: English (idiomatic) (4 Active Points)
0
8) PS: Profession (Everyman) 11-
0
9) Paramedics 8-
0
10) Persuasion 8-
0
11) Shadowing 8-
0
12) Stealth 8-
0
13) TF: Everyman, Small Motorized Ground Vehicles
General
1
1) Computer Programming 8-
3
2) Language: Japanese (completely fluent; literate) (4 Active Points)
1
3) PS: Research 8-
Musabetsu Kakuto Ryu Kenpo
5
1) +1 with DCV
3
2) +1 with Kenpo
3
3) Acrobatics 13-
3
4) Breakfall 13-
1
5) KS: Karate 8-
2
6) WF: Common Martial Arts Melee Weapons
2
7) WF: Common Melee Weapons
Onmyodo (Magic)
1
1) KS: Asian Demons & Spirits 8-
2
2) KS: Onmyodo 11-
2
3) PS: Onmyoji 11-
11
4) Power: Magic 17-
40 Total Skills Cost
PERKS
Cost  Name
5 Sensei: Contact: Aunt (Contact has useful Skills or resources, Very Good relationship with Contact) 11-
5 Total Perks Cost
 
POWERS
Cost  Power END
13 Onmyodo (Magic): Multipower, 70-point reserve, all slots Delayed Effect (+1/4) (87 Active Points); all slots Extra Time (6 Hours, may be Rushed, to Prepare; -1 3/4), OAF (-1), Concentration, Must Concentrate throughout Preparations (0 DCV; -1), Requires A Magic Roll (-1/2), No Range (-1/2), Spell (-1/2), Incantations (-1/4), Side Effects (-1/4)
1u
1) Excorsism: Dispel Possessions 10d6 (standard effect: 30 points), Cumulative (240 points; +1) (60 Active Points); 6 Charges (-3/4), Only vs Spirit Magic/Powers (-1/2)
[6]
1u
2) Reveal the Unseen: Suppress Invisibility 6d6, Area Of Effect (3" Radius; +1) (60 Active Points); 4 Continuing Charges lasting 1 Turn each (-1/2), Only vs Spirit Magic/Powers (-1/2), Side Effects (-1/4)
[4 cc]
1u
3) Spirit Made Flesh: Suppress Desolid 11d6, Affects Desolidified Spirit Desolid Only (+1/4) (69 Active Points); 2 Continuing Charges lasting 1 Turn each (-1), Only vs Spirit Magic/Powers (-1/2)
[2 cc]
1u
4) Spirit Seal: FW (5 PD/5 ED/5 Mental Defense/5 Power Defense; 4" long and 1" tall), 2 Continuing Charges lasting 1 Hour each (+0), Affects Desolidified Spiritual Desolidification (+1/4) (70 Active Points); Must be placed on an existing barrier (-1), Only vs Spirit & Spirit Powers (-1/2)
[2 cc]
3 Spirit Detecting Amulet: Detect Spirit Entities 14- (Unusual Group), Sense (8 Active Points); OAF (Amulet; -1), Sense Affected As Sight [very common Sense] (-1/2) 0
Gear
10
1) Bokken: HA +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2), Real Weapon (-1/4), Required Hands One-And-A-Half-Handed (-1/4)
0
0 Luck 1d6, Everyhero Ability 0
Martial Arts Training
6
1) Can Take a Punch: +6 CON (12 Active Points); No Figured Characteristics (-1/2), Only to Resist CON Stun (-1/2)
9
2) Iron Body: Armor (6 PD/6 ED) (18 Active Points); Activation (EGO) Roll 13- (-3/4), Must be Aware of Attack (-1/4)
0
3
3) Prodigious Leap: Leaping +5" (8" forward, 4" upward) (5 Active Points); Requires An Acrobatics Roll (-1/2)
1
Resource Pools
0
1) Contacts/Followers Pool: Custom Power
Notes: 10 Pool/15 Armory
0
0
2) Equipment Pool: Custom Power
Notes: 20 Pool/30 Armory
0
0
3) Vehicle/Base Pool: Custom Power
Notes: 10 Pool/15 Armory
0SAYURI
48 Total Powers Cost
EQUIPMENT
Cost  Equipment END
Equipment Pool (20/30);
6
1) Radio Headset: Radio Perception/Transmission (Radio Group), 1 Continuing Fuel Charge lasting 6 Hours (+0) (10 Active Points); OIF (-1/2), Sense Affected As More Than One Sense Hearing as well as Radio (-1/4);
[1 cc]
4
2) Binoculars: +6 versus Range Modifier for Sight Group (9 Active Points); OAF (-1);
0
2
3) Laptop: Follower, 1 Continuing Fuel Charge lasting 3 Hours (+0) (4 Active Points); OAF Fragile (-1 1/4);
5
4) Flashlight: Sight Group Images 1" radius, +/-2 to PER Rolls, 1 Continuing Charge lasting 6 Hours (+0) (16 Active Points); OAF (-1), Only To Create Light (-1);
[1 cc]
2
5) Sunglasses: (Total: 6 Active Cost, 2 Real Cost) +3 PRE (3 Active Points); OAF Fragile (-1 1/4) (Real Cost: 1) plus Sight Group Flash Defense (3 points) (3 Active Points); OAF Fragile (-1 1/4) (Real Cost: 1);
0
1
6) School Text Books: +2 with PS: Research (2 Active Points); OAF Bulky (-1 1/2);
Contacts/Followers Pool (10/15);
Vechilcles/Base Pool (10/15);
4
1) Team Minivan: Vehicle;
2
2) Team Office: Base;
5
3) Vespa: Vehicle;
Musabetsu Kakuto Ryu Kenpo
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Musabetsu Kakuto Ryu Kenpo
4
1) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4
2) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 25 STR to Disarm roll
4
3) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
5
4) Power Kick/Elbow: 1/2 Phase, -2 OCV, +1 DCV, 7d6 Strike
4
5) Punch/Snap Kick: 1/2 Phase, +0 OCV, +2 DCV, 5d6 Strike
1
6) Weapon Element: Blades
0
7) Weapon Element: Empty Hand
1
8) Weapon Element: Karate Weapons
1
9) Weapon Element: Staffs
24 Total Martial Arts Cost

Character Name: Mine "Min" Sasaki
Alternate Identities: Majoko
Player Name: Sample
DISADVANTAGES
Cost  Disadvantage
20 Dependent NPC: Mother, Father & Younger Brother 8- (Normal; Unaware of character's adventuring career/Secret ID; Group DNPC: x2 DNPCs)
10 Distinctive Features: Style Disadvantage (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
15 Psychological Limitation: Protective of family (Common, Strong)Musabetsu Kakuto Ryu Kenpo
10 Psychological Limitation: Young & Naive (Common, Moderate)
Onmyogi (Magician)
10
1) Hunted: Evil Spirits 8- (As Pow, Harshly Punish)
10
2) Social Limitation: Obligated to help those troubled by evil spirits (Occasionally, Major)
0 Normal Characteristic Maxima
75 Total Disadvantages Cost
APPEARANCE
Hair Color: Brown
Eye Color: Brown
Height: 5' 1"
Weight: 100 lbs
Description:
BACKGROUND

Mine Sasaki's grandfather worked for a Japanese electronics company when he came to the United States to start their first US office in Seattle.  It was not long after he'd started the branch when his own son was born, making him the first of the Sasaki family to be a native born American.  He followed in his father's footsteps, taking over the family business and learning the family style of Karate, Musabetsu Kakuto Ryu Kenpo.  He married the daughter of one of his father's friends, who then immigrated over from Japan.  However, he was not aware of the Oonishi clan's true history.

When his wife, Mine's mother, came over to American, her sister, Sayuri "Sarah" Oonishi.  She, like many before her, followed in the family tradition of practicing Onmyodo, a form of Japanese sorcerery with roots in the Chinese Taoist traditions.  Not being married herself, she took it upon herself to make sure the family tradition was carried on by teaching her niece the secrets of Japanese spirit magic.

Mine's mother, Aika, never objected to Mine learning karate from her father, but having her own daughter's head filled with Sayuri's superstitious nonsense put a strain on the sisters' relationship.  However, Sayuri continued Mine's training in secret while also tutoring her on Japanese history, customs and language.  This turned out to be a good thing when an old Sasaki family enemy sent an Oni to kidnap her parents and younger brother.  Sasaki was able to use her combined training in Karate and Onmyodo to escape the evil spirit and get to her aunt for help.  Together with suhubo (grandfather), they were able to rescue their family.  The sleep spell the family had been put under ensured that none of them ever knew what really happened.

It was later, while Detective Adsila Lowrey was investigating a strange occurrence of murders that Mine and Adsila met for the first time.  By this point, Mine's training had reached the point where her aunt had informed her of certain rules that come with learning Onmyodo.  One of the chief of these is that when someone is troubled by evil spirits, Mine was obligated to provide what help she could.  Well, in this case, a school friend was being troubled by vengeful ghosts who had been killing the children of the families that had caused his death.  Adsila had been hired by one of these families and when the two crossed paths, they managed to share notes, find and finally banish the restless ghost.  

Since then, Mine's had an after-school job at Mrz. Lowrey's detective agency as the office clerk/secretary.  Her parents do not know that Mine frequently "consults" on cases involving spirits or Asian myths and monsters.

PERSONALITY

Being only 17 and having her rather unusual upbringing has put Mine under a bit of pressure different from that of most of her classmates.  Her main problem is her desire fulfill her obligations as an Onmyogi while maintaining an image of respectability and normalcy for her mother.  Her father is much more forgiving of her tomboy nature and her grandfather and aunt are both proud of her sence of duty and dedication in her quest to master not only the demanding discipline of Karate but also that of Onmyodo.

However, with so much focus placed upon the weird and supernatural, Mine remains a mystery to her classmates.  She never seems to have time for normal things like shopping, dating, movies or video games.  As a result, she remains rather nieve about the normal aspects of life and doesn't understand why her family thinks it's so important for her to hide the fact that a 5' 1", 100 pound girl can kick the snot out of any boy in her school.

POWERS/TACTICS

Mine's abilities come from two primary areas.  First are the skills she's learned practicing the family form of Karate, Musabetsu Kakuto Ryu Kenpo.  She's incredibly advanced for someone as young as she is, even having mastered her Ki to the point where she can resist knife blows with her bare skin.

On the other side, she's mastered several Onmyodo spells.  In order to use her magic, Mine must inscribe the spell using special inks on prepared pieces of parchment.  By placing the parchment on her target and incanting the activation phrase, she releases the magic contained in the scroll.  It takes her several hours to prepare each scroll (even longer for some of the more complex spells), but her aunt is amazed that the grasp her niece has on the fundamentals of magic.  Her aunt has also given her a pendant that glows whenever spirits are nearby.

Note:  Mine's magic pool has the Spell limitation from page 246 of Fantasy Hero.  For those without that book, here is a summary of what is contained within that limitation:
* Cannot be used in Multiple Power Attacks
* Cannot be Bounced or Spread
* Cannot be used with the following maneuvers: Blazing Away, Grab By, Haymaker, Hip Shot, Hurry, Move By,
  Move Through, Pulling A Punch, Rapid Fire, Snap Shot, Suppression Fire or Sweep

CAMPAIGN_USE
Mine is an example of a fairly broad power category (magic) with rather strict limitations.  While she doesn't have a lot of spells currently, it's rather cheap for her to learn new spells.  As a result, she has to spend a great deal of time preparing the spells for use, though they are quick to use once prepared.  As a result, she has to ration them carefully and make sure she does not run out at a critical moment.  Also, most of her spells are geared around allowing herself and her allies to affect spirits using their normal attacks rather than being direct attack-based spells themselves.  They are also primarily defensive in nature.  Both of these facts are more thematically appropriate to magic-using monster-hunters than throwing around fireballs.  Psychics may more often be capable of direct attacks on spirits but they also tend to be more narrowly focused in the scope of their abilities.
Character created with Hero Designer (version 2007071702)